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Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments
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Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments (2007)Beyond the Desktop Metaphor: Designing In…The Filing Cabinet (2021)The Filing CabinetSuper Artifacts: Personal Devices as Intrinsically Multifunctional, Meta-representational Artifacts with a Highly Variable Structure (2018)Super Artifacts: Personal Dev…Design Towards AI-Powered Workplace of the Future (2018)Design Towards AI-Powered Wor…Personal Information Management: The Case for an Evolutionary Approach (2013)Personal Information Manageme…Human attention and its implications for human–computer interaction (2011)Human attention and its impli…WikiFolders (2009)WikiFoldersAttention support in digital environments. Nine questions to be addressed (2009)Attention support in digital …Attention management in organizations: Four levels of support in information systems (2008)Attention management in organ…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Working memory: looking back and looking forward (2003)Studying how character of conversation affects personal receptivity to mobile notifications (2014)Cognitive effects of prolonged continuous human-machine interaction: The case for mental state-based adaptive interfaces (2022)Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)A “pile” metaphor for supporting casual organization of information (1992)The Wiki Way: Quick Collaboration on the Web (2001)Affective Computing (1997)Designing Sociable Robots (2002)A diary study of task switching and interruptions (2004)The effects of intrinsic cognitive load and gameplay interest on flow experience reflecting performance progress in a Chinese remote association game (2019)Rational choice and the structure of the environment. (1956)Knowledge-Worker Productivity: The Biggest Challenge (1999)Enterprise 2.0: the dawn of emergent collaboration (2006)Dealing with information overload: a comprehensive review (2023)The fifth discipline, the art and practice of the learning organization (1991)The Knowledge-Creating Company (1998)Managing attention in the social web: the AtGentNet approach (2011)Explaining Math: Gesturing Lightens the Load (2001)Multiple resources and performance prediction (2002)Reading linear texts on paper versus computer screen: Effects on reading comprehension (2013)Language, Thought, and Other Biological Categories (1984)Human Cognitive Abilities (1993)Human cognitive abilities a survey of factor-analytic studies (2004)A Study of Technological Intentionality in C++ and Generative Adversarial Model: Phenomenological and Postphenomenological Perspectives (2022)Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology (2022)The Body and the Archive (1986)Sorting Things Out (1999)The Myth of the Paperless Office (2001)
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Cited by

  • 2011Human attention and its implications for human–computer interaction29 cited
  • 2018Super Artifacts: Personal Devices as Intrinsically Multifunctional, Meta-representational Artifacts with a Highly Variable Structure19 cited
  • 2013Personal Information Management: The Case for an Evolutionary Approach12 cited
  • 2009WikiFolders12 cited
  • 2009Attention support in digital environments. Nine questions to be addressed10 cited
  • 2008Attention management in organizations: Four levels of support in information systems4 cited
  • 2018Design Towards AI-Powered Workplace of the Future4 cited
  • 2021The Filing Cabinet1 cited

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