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Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study
16 references·0 citing·33 second hop
Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study (2015)Exploring young children's performance on…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Second Handbook of Research on Mathematics Teaching and Learning. (2007)Second Handbook of Research o…Evidence for publication bias in video game violence effects literature: A meta-analytic review (2007)Evidence for publication bias…Video Game Addiction in Children and Teenagers in Taiwan (2004)Video Game Addiction in Child…The Next Generation of Educational Engagement (2004)The Next Generation of Educat…Engaging young children in mathematics: standards for early childhood mathematics education (2004)Engaging young children in ma…Digital game-based learning (2003)Digital game-based learningAn empirical investigation of student acceptance of course websites (2003)An empirical investigation of…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Concept mapping: A useful tool for science education (1990)Concept mapping: A useful too…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Structure and Insight: A Theory of Mathematics Education (1985)Structure and Insight: A Theo…Learning and the Development of Cognition (1974)Learning and the Development …Piaget's theory of intellectual development (1969)Piaget's theory of intellectu…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Educational Psychology: A Cognitive View (1969)Learning How to Learn (1984)Handbook of research on teaching (1986)How a qualitative approach to concept map analysis can be used to aid learning by illustrating patterns of conceptual development (2000)Visual representations in science education: The influence of prior knowledge and cognitive load theory on instructional design principles (2006)Collaborative Inquiry Learning: Models, tools, and challenges (2009)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Games, Design, and Learning (2015)Foundations of Game-Based Learning (2015)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The ‘digital natives’ debate: A critical review of the evidence (2008)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Theory and Practice of Online Learning (2008)Handbook of Self-Regulation of Learning and Performance (2017)Examining Key Concepts in Research on Teachers’ Use of Mathematics Curricula (2005)Mathematical Knowledge for Teaching and the Mathematical Quality of Instruction: An Exploratory Study (2008)Professional Noticing of Children's Mathematical Thinking (2010)Digital Natives, Digital Immigrants Part 1 (2001)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)Educational Development and Developmental Research in Mathematics Education (1994)Situated learning theory and the pedagogy of teacher education: Towards an integrative view of teacher behavior and teacher learning (2009)How teacher education can make a difference (2010)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2003Digital game-based learning3,104 cited
  • 2007Second Handbook of Research on Mathematics Teaching and Learning.3,091 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 1990Concept mapping: A useful tool for science education1,032 cited
  • 1985Structure and Insight: A Theory of Mathematics Education824 cited
  • 2004The Next Generation of Educational Engagement642 cited
  • 1969Piaget's theory of intellectual development590 cited
  • 2003An empirical investigation of student acceptance of course websites412 cited
  • 2004Video Game Addiction in Children and Teenagers in Taiwan385 cited
  • 2004Engaging young children in mathematics: standards for early childhood mathematics education381 cited
  • 1974Learning and the Development of Cognition376 cited

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  • 2007Evidence for publication bias in video game violence effects literature: A meta-analytic review364 cited
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