SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The International Handbook of Virtual Learning Environments
15 references·16 citing·28 second hop
The International Handbook of Virtual Learning Environments (2006)The International Handbook of Virtual Lea…Building Virtual Communities Learning and Change in Cyberspace (2017)Building Virtual Communities …The mouse that roared: Disney and the end of innocence (2010)The mouse that roared: Disney…Learning in Cyberspace: An Educational View of Virtual Community (2002)Learning in Cyberspace: An Ed…Life on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …Generative metaphor: A perspective on problem-setting in social policy (1993)Generative metaphor: A perspe…The Real World of Technology (1990)The Real World of TechnologyActual Minds, Possible Worlds (1987)Actual Minds, Possible WorldsThe Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…Actual Minds, Possible Worlds. (1986)Actual Minds, Possible Worlds.Actual Minds, Possible Worlds (1986)Actual Minds, Possible WorldsExperiential Learning (1984)Experiential LearningThe Educational Imagination (1980)The Educational ImaginationThe Educational Imagination (1979)The Educational ImaginationThe Educated Imagination (1965)The Educated ImaginationScience Since Babylon (1961)Science Since BabylonDigitalization and beyond: the effects of Covid-19 on post-pandemic educational policy and delivery in Europe (2022)Digitalization and beyond: th…Exploring critical and visual literacy needs in digital learning environments: The use of memes in the EFL/ESL university classroom (2021)Exploring critical and visual…Decolonizing Tactics as Collective Resilience: Identity Work of AAPI Communities on Reddit (2020)Decolonizing Tactics as Colle…Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming (2018)Gendered Play, Racialized Rea…Designing a Virtual Learning Environment System for Teaching Twenty-First Century Skills to Higher Education Students in ASEAN (2017)Designing a Virtual Learning …Fanfiction as imaginary play: What fan-written stories can tell us about the cognitive science of fiction (2015)Fanfiction as imaginary play:…Wikis and forums for collaborative problem-based activity: A systematic comparison of learners' interactions (2014)Wikis and forums for collabor…Using representations of practice to elicit mathematics teachers’ tacit knowledge of practice: a comparison of responses to animations and videos (2013)Using representations of prac…Detecting students' perception style by using games (2013)Detecting students' perceptio…How can we capture the subject’s perspective? An evidence-based approach for the social scientist (2011)How can we capture the subjec…Comparing Simple and Advanced Video Tools as Supports for Complex Collaborative Design Processes (2010)Comparing Simple and Advanced…A process-oriented framework for acquiring online teaching competencies (2010)A process-oriented framework …A predictive study of learner satisfaction and outcomes in face-to-face, satellite broadcast, and live video-streaming learning environments (2010)A predictive study of learner…Science, Language, and Literacy : Case Studies of Learning in Swedish University Physics (2009)Science, Language, and Litera…Modest Changes, Revolutionary Possibilities: Distance Learning and the Future of Education (2005)Modest Changes, Revolutionary…Analyzing the mobilization of grassroots activities via the internet: a case study (2005)Analyzing the mobilization of…Purposive Behavior in Animals and Men (1950)Informal and Incidental Learning (2001)Reflection and reflective practice in health professions education: a systematic review (2007)Focus on Formative Feedback (2008)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Identity construction on Facebook: Digital empowerment in anchored relationships (2008)On Critical Reflection (1998)A Dialogical Approach to the Creation of New Knowledge in Organizations (2009)Metaphors We Think With: The Role of Metaphor in Reasoning (2011)From the science of science to Scientometrics visualizing the history of science with HistCite software (2009)The rate of growth in scientific publication and the decline in coverage provided by Science Citation Index (2010)Growth rates of modern science: a latent piecewise growth curve approach to model publication numbers from established and new literature databases (2021)Stories of Experience and Narrative Inquiry (1990)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)What Is Agency? (1998)Epistemological and methodological bases of naturalistic inquiry (1982)Epistemological and Methodological Bases of Naturalistic Inquiry (1983)Reflection: a necessary but not sufficient condition for professional development (1993)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)Criteria for assessing the trustworthiness of naturalistic inquiries (1981)Understanding Cultural Diversity and Learning (1992)Conducting Educational Design Research (2018)The Knower and the Known: The Nature of Knowledge in Research on Teaching (1994)Narrative configuration in qualitative analysis (1995)Cultural life scripts structure recall from autobiographical memory (2004)
this work references cited by second hop

References

  • 1986Actual Minds, Possible Worlds8,655 cited
  • 1986Actual Minds, Possible Worlds.6,608 cited
  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 1984Experiential Learning3,141 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 1987Actual Minds, Possible Worlds1,489 cited
  • 1993Generative metaphor: A perspective on problem-setting in social policy1,143 cited
  • 1980The Educational Imagination666 cited
  • 1979The Educational Imagination463 cited
  • 1961Science Since Babylon444 cited
  • 2010The mouse that roared: Disney and the end of innocence421 cited
  • 2017Building Virtual Communities Learning and Change in Cyberspace290 cited
  • 1990The Real World of Technology274 cited
  • 1965The Educated Imagination215 cited
  • 2002Learning in Cyberspace: An Educational View of Virtual Community21 cited

Cited by

  • 2011How can we capture the subject’s perspective? An evidence-based approach for the social scientist166 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2022Digitalization and beyond: the effects of Covid-19 on post-pandemic educational policy and delivery in Europe162 cited
  • 2018Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming132 cited
  • 2010A predictive study of learner satisfaction and outcomes in face-to-face, satellite broadcast, and live video-streaming learning environments121 cited
  • 2009Science, Language, and Literacy : Case Studies of Learning in Swedish University Physics111 cited
  • 2013Using representations of practice to elicit mathematics teachers’ tacit knowledge of practice: a comparison of responses to animations and videos78 cited
  • 2005Modest Changes, Revolutionary Possibilities: Distance Learning and the Future of Education76 cited
  • 2010Comparing Simple and Advanced Video Tools as Supports for Complex Collaborative Design Processes75 cited
  • 2013Detecting students' perception style by using games70 cited
  • 2017Designing a Virtual Learning Environment System for Teaching Twenty-First Century Skills to Higher Education Students in ASEAN70 cited
  • 2010A process-oriented framework for acquiring online teaching competencies68 cited
  • 2014Wikis and forums for collaborative problem-based activity: A systematic comparison of learners' interactions65 cited
  • 2020Decolonizing Tactics as Collective Resilience: Identity Work of AAPI Communities on Reddit65 cited
  • 2021Exploring critical and visual literacy needs in digital learning environments: The use of memes in the EFL/ESL university classroom60 cited
  • 2005Analyzing the mobilization of grassroots activities via the internet: a case study59 cited
  • 2015Fanfiction as imaginary play: What fan-written stories can tell us about the cognitive science of fiction59 cited