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Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
16 references·0 citing·31 second hop
Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills (2012)Interactivity3 Design and Assessment Fram…Digital Game-Based Learning (2020)Digital Game-Based LearningHandbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…GameFlow (2005)GameFlowWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Effects of problem-based learning: a meta-analysis (2003)Effects of problem-based lear…Digital game-based learning (2003)Digital game-based learningSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Social Capital, Intellectual …Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningFlow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Economic Action and Social Structure: The Problem of Embeddedness (1985)Economic Action and Social St…Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)The Strength of Weak Ties (1973)Firm Resources and Sustained Competitive Advantage (1991)Knowledge Management: An Organizational Capabilities Perspective (2001)Absorptive Capacity: A Review, Reconceptualization, and Extension (2002)Social Capital: Prospects for a New Concept (2002)Firm resources and sustained competitive advantage (2004)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Cognition in Practice (1988)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Society and the Adolescent Self-Image (1965)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Positive psychology: An introduction. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)An Integrative Model Of Organizational Trust (1995)Bowling Alone: America's Declining Social Capital (1995)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Toward a psychology of positive youth development. (2000)Psychological flexibility as a fundamental aspect of health (2010)Customer Engagement (2011)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning35,317 cited
  • 1985Economic Action and Social Structure: The Problem of Embeddedness29,538 cited
  • 1998Social Capital, Intellectual Capital, and the Organizational Advantage17,467 cited
  • 1989Situated Cognition and the Culture of Learning14,789 cited
  • 1990Flow: the psychology of optimal experience12,655 cited
  • 1991Flow: The Psychology of Optimal Experience9,449 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 2003Digital game-based learning3,290 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 2020Digital Game-Based Learning2,900 cited
  • 2013Handbook of Research on Educational Communications and Technology2,744 cited
  • 2005GameFlow2,365 cited
  • 2003Effects of problem-based learning: a meta-analysis

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