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Defining Twenty-First Century Skills
16 references·3 citing·38 second hop
Defining Twenty-First Century Skills (2011)Defining Twenty-First Century SkillsConvergence Culture: Where Old and New Media Collide (2017)Convergence Culture: Where Ol…The National Science Education Standards (2013)The National Science Educatio…Dialogue and the Development of Children's Thinking (2007)Dialogue and the Development …Convergence Culture: Where Old and New Media Collide (2007)Convergence Culture: Where Ol…The Cambridge handbook of thinking and reasoning (2005)The Cambridge handbook of thi…Preparing teachers for a changing world: what teachers should learn and be able to do (2005)Preparing teachers for a chan…Knowledge Building (2005)Knowledge BuildingWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Educational Leadership (2004)Educational LeadershipWhat video games have to teach us about learning and literacy (2003)What video games have to teac…The Information Age: Economy, Society and Culture (1999)The Information Age: Economy,…The Information Age: Economy, Society and Culture (1999)The Information Age: Economy,…Assessment and Classroom Learning (1998)Assessment and Classroom Lear…Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)Rise of the Network Society: …National Science Education Standards (1995)National Science Education St…Schema induction and analogical transfer (1983)Schema induction and analogic…Determinants of 21st-Century Skills and 21st-Century Digital Skills for Workers: A Systematic Literature Review (2020)Determinants of 21st-Century …Aligning teacher competence frameworks to 21st century challenges: The case for the European Digital Competence Framework for Educators ( Digcompedu) (2019)Aligning teacher competence f…The relation between 21st-century skills and digital skills: A systematic literature review (2017)The relation between 21st-cen…Motivational processes affecting learning. (1986)Classrooms: Goals, structures, and student motivation. (1992)Stereotype threat and the intellectual test performance of African Americans. (1995)Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice (2006)The Power of Feedback (2007)Focus on Formative Feedback (2008)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Features of similarity. (1977)Toward a model of text comprehension and production. (1978)Categorization and Representation of Physics Problems by Experts and Novices* (1981)Structure-mapping: A theoretical framework for analogy (1983)Dimensions of Consumer Expertise (1987)Problem-Based Learning: What and How Do Students Learn? (2004)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Achieving Scientific Literacy (1991)National Science Education Standards (1996)How literacy in its fundamental sense is central to scientific literacy (2003)A conceptual framework for integrated STEM education (2016)Constructing 21st-Century Teacher Education (2006)Understanding teacher identity: an overview of issues in the literature and implications for teacher education (2009)Implications for educational practice of the science of learning and development (2019)A New Era of Minimal Effects? The Changing Foundations of Political Communication (2008)Users like you? Theorizing agency in user-generated content (2008)The politics of ‘platforms’ (2010)The Handbook of Journalism Studies (2009)Infrastructure studies meet platform studies in the age of Google and Facebook (2016)What Makes Professional Development Effective? Results From a National Sample of Teachers (2001)The laboratory in science education: Foundations for the twenty‐first century (2003)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Will the real smart city please stand up? (2008)Conceptualizing smart city with dimensions of technology, people, and institutions (2011)
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References

  • 1998Assessment and Classroom Learning9,919 cited
  • 1995National Science Education Standards7,888 cited
  • 2017Convergence Culture: Where Old and New Media Collide6,941 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 1999The Information Age: Economy, Society and Culture6,045 cited
  • 2007Convergence Culture: Where Old and New Media Collide5,532 cited
  • 2005Preparing teachers for a changing world: what teachers should learn and be able to do3,755 cited
  • 1983Schema induction and analogical transfer2,933 cited
  • 2013The National Science Education Standards2,877 cited
  • 1996Rise of the Network Society: The Information Age: Economy, Society and Culture2,785 cited
  • 2004Educational Leadership2,552 cited
  • 2005The Cambridge handbook of thinking and reasoning2,113 cited
  • 1999The Information Age: Economy, Society and Culture1,801 cited
  • 2007Dialogue and the Development of Children's Thinking1,647 cited
  • 2005Knowledge Building

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Cited by

  • 2017The relation between 21st-century skills and digital skills: A systematic literature review2,701 cited
  • 2020Determinants of 21st-Century Skills and 21st-Century Digital Skills for Workers: A Systematic Literature Review1,364 cited
  • 2019Aligning teacher competence frameworks to 21st century challenges: The case for the European Digital Competence Framework for Educators ( Digcompedu)1,249 cited