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Transmedia Critical: Empirical Investigations into Multiplatform and Collaborative Storytelling ~ Introduction
8 references·0 citing·24 second hop
Transmedia Critical: Empirical Investigations into Multiplatform and Collaborative Storytelling ~ Introduction (2014)Transmedia Critical: Empirical Investigat…Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines (2014)Transmedia Archaeology: Story…Transmedia Archaeology (2014)Transmedia ArchaeologyRemix: making art and commerce thrive in the hybrid economy (2009)Remix: making art and commerc…Transmedial Worlds - Rethinking Cyberworld Design (2004)Transmedial Worlds - Rethinki…Communication, Culture and Hegemony: From the Media to Mediations (1993)Communication, Culture and He…Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (1991)Playing with Power in Movies,…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…Morphology of the folktale (1958)Morphology of the folktaleThe Act of Reading: A Theory of Aesthetic Response (1979)Is There a Text in This Class? The Authority of Interpretive Communities (1983)Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Transmedial Storytelling and Transfictionality (2013)Storyworlds across Media (2014)Designing Virtual Worlds (2025)Organizing for Innovation in the Digitized World (2012)You are what you can access: Sharing and collaborative consumption online (2013)The sharing economy: Why people participate in collaborative consumption (2015)From (new)media to (hyper)mediations. Recovering Jesús Martín-Barbero's mediation theory in the age of digital communication and cultural convergence (2015)World Building. Transmedia, Fans, Industries (2017)Star Wars and the History of Transmedia Storytelling (2021)Adolescents’ identity experiments on the internet (2005)Video game values: Human–computer interaction and games (2006)What Is Video Game Culture? Cultural Studies and Game Studies (2010)Voices of Modernity (2003)The Function of Fiction is the Abstraction and Simulation of Social Experience (2008)Methodology of the Oppressed (2010)Critical Media Literacy: Research, Theory, and Practice in “New Times” (2000)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Building culturally sustainable communities. Community museums and transmedia storytelling (2023)Hybridity in Cultural Globalization (2002)Hybridity: The Cultural Logic Of Globalization (2005)Understanding Alternative Media (2007)
this work references cited by second hop

References

  • 1958Morphology of the folktale1,735 cited
  • 2009Remix: making art and commerce thrive in the hybrid economy1,301 cited
  • 1991Playing with Power in Movies, Television, and Video Games760 cited
  • 1991Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles414 cited
  • 1993Communication, Culture and Hegemony: From the Media to Mediations262 cited
  • 2004Transmedial Worlds - Rethinking Cyberworld Design233 cited
  • 2014Transmedia Archaeology79 cited
  • 2014Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines43 cited

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