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The systematic assessment of flow in daily experience
0 references·16 citing·46 second hopsampled
The systematic assessment of flow in daily experience (1988)The systematic assessment of flow in dail…Student Engagement in High School Classrooms from the Perspective of Flow Theory (2014)Student Engagement in High Sc…Flowing Together: A Longitudinal Study of Collective Efficacy and Collective Flow Among Workgroups (2014)Flowing Together: A Longitudi…On the Measurement and Conceptualization of Flow (2012)On the Measurement and Concep…Challenge/Skill Balance, Flow, and Performance Anxiety (2012)Challenge/Skill Balance, Flow…An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)An online game approach for i…The Importance of Challenge for the Enjoyment of Intrinsically Motivated, Goal-Directed Activities (2011)The Importance of Challenge f…The effect of simulation games on the learning of computational problem solving (2011)The effect of simulation game…Flow at work: An experience sampling approach (2008)Flow at work: An experience s…The Investigation of Optimal Experience and Apathy (2005)The Investigation of Optimal …Flow in Computer-Mediated Environments: Promises and Challenges (2005)Flow in Computer-Mediated Env…The ebb and flow of online learning (2004)The ebb and flow of online le…Flow Experience and Autotelic Personality in Japanese College Students: How do they Experience Challenges in Daily Life? (2004)Flow Experience and Autotelic…Antecedents and Consequences of Perceived Interactivity (2002)Antecedents and Consequences …When The Muse Takes It All: A Model For The Experience of Timelessness in Organizations (2001)When The Muse Takes It All: A…An exploration of flow during Internet use (2001)An exploration of flow during…Exploring Web users’ optimal flow experiences (2000)Exploring Web users’ optimal …Organizational Information Requirements, Media Richness and Structural Design (1986)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)The relationship between white-water rafting experience formation and customer reaction: a flow theory perspective (2010)Interactivity in Brand Web Sites: Cognitive, Affective, and Behavioral Responses Explained by Consumers’ Online Flow Experience (2012)Promoting online learners’ continuance intention: An integrated flow framework (2015)Beyond boredom and anxiety (1975)A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses (2014)Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics (2014)Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Investigating the “Flow” Experience: Key Conceptual and Operational Issues (2020)Living well by “flowing’ well: The indirect effect of autotelic personality on well-being through flow experience (2020)Investigating the moderating role of AI-enabled services on flow and awe experience (2022)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Flow Experience and Internet Shopping Behavior: Investigating the Moderating Effect of Consumer Characteristics (2011)Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization (2014)Happiness is everything, or is it? Explorations on the meaning of psychological well-being. (1989)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Work‐related flow and energy at work and at home: A study on the role of daily recovery (2011)ESM 2.0: State of the Art and Future Potential of Experience Sampling Methods in Organizational Research (2015)Everyday creative activity as a path to flourishing (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Psychosocial factors associated with talent development in football: A systematic review (2017)Studies of student engagement in gamified online discussions (2017)Life on the Screen: Identity in the Age of the Internet (1997)Embedding game-based problem-solving phase into problem-posing system for mathematics learning (2011)A review of the motivation theories in learning (2017)An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading (2022)THE ELEMENTARY FORMS OF RELIGIOUS LIFE (1916)A person–artefact–task (PAT) model of flow antecedents in computer-mediated environments (2003)EFFECTS OF INTERACTIVITY IN A WEB SITE: The Moderating Effect of Need for Cognition (2005)Predicting Compulsive Internet Use: It's All about Sex! (2006)The Principles of Psychology (1891)Positive psychology: An introduction. (2000)Flow Experience, Culture, and Well-being: How Do Autotelic Japanese College Students Feel, Behave, and Think in Their Daily Lives? (2009)Proneness for psychological flow in everyday life: Associations with personality and intelligence (2011)Apprenticeship in Thinking (1990)Handbook of educational psychology (1997)Handbook of Positive Psychology (2001)Impact of Facebook Usage on Students’ Academic Achievement: Roles of Self-Regulation and Trust (2017)Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification (2018)Play it again: how game-based learning improves flow in Accounting and Marketing education (2019)
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  • 2008Flow at work: An experience sampling approach349 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2000Exploring Web users’ optimal flow experiences297 cited
  • 2011The effect of simulation games on the learning of computational problem solving292 cited
  • 2011The Importance of Challenge for the Enjoyment of Intrinsically Motivated, Goal-Directed Activities288 cited
  • 2014Student Engagement in High School Classrooms from the Perspective of Flow Theory275 cited
  • 2004Flow Experience and Autotelic Personality in Japanese College Students: How do they Experience Challenges in Daily Life?269 cited
  • 2005Flow in Computer-Mediated Environments: Promises and Challenges236 cited
  • 2001An exploration of flow during Internet use235 cited
  • 2012On the Measurement and Conceptualization of Flow226 cited
  • 2001When The Muse Takes It All: A Model For The Experience of Timelessness in Organizations226 cited
  • 2012Challenge/Skill Balance, Flow, and Performance Anxiety189 cited
  • 2014Flowing Together: A Longitudinal Study of Collective Efficacy and Collective Flow Among Workgroups182 cited
  • 2004The ebb and flow of online learning

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169 cited
  • 2005The Investigation of Optimal Experience and Apathy167 cited
  • 2002Antecedents and Consequences of Perceived Interactivity154 cited