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The Oxford history of board games
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(1994)The Meaning and Relevance of Video Game Literacy (2014)A Review of Research on the Application of Digital Games in Foreign Language Education (2020)Literacy at play: an analysis of media literacy games used to foster media literacy competencies (2023)Expositional Modes and Temporal Ordering in Fiction (1979)The Art of Computer Game Design (1984)A Ludicrous Discipline? Ethnography and Game Studies (2005)Story and Discourse (2019)Sociobiology: The New Synthesis. (1976)Rules of Play: Game Design Fundamentals (2003)Molecular Biology of the Cell (2007)LudusScope: Accessible Interactive Smartphone Microscopy for Life-Science Education (2016)Gut Check: The evolution of an educational board game (2017)Labour Provenance as a Lens to Reveal More-Than-Human Ecologies in Biological Design and HCI (2025)The Theory of Games and Economic Behavior (1945)Homo Ludens: A Study of the Play-Element in Culture. 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  • 2010Design, engineering and utility of biotic games72 cited
  • 2018Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition66 cited
  • 2015Game-Based Learning for Green Building Education63 cited
  • 2011Games and Serious Games in Urban Planning: Study Cases52 cited
  • 2018Modern Techniques for Ancient Games29 cited
  • 2019The Effects of Task-based Instruction Using a Digital Game in a Flipped Learning Environment on English Oral Communication Ability of Thai Undergraduate Nursing Students27 cited
  • 2009The Lewis Hoard of Gaming Pieces: A Re-examination of their Context, Meanings, Discovery and Manufacture25 cited
  • 2004Roman Game Boards from Abu Sha’ar (Red Sea Coast, Egypt)23 cited

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  • 2014Plot Circles: Hardy's Drunkards and Their Walks22 cited
  • 2012“MY FEET SEE BETTER THAN MY EYES”: SPATIAL MASTERY AND THE GAME OF MASCULINITY IN ARDEN OF FAVERSHAM 'S AMPHITHEATRE16 cited