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Moves in Mind: The Psychology of Board Games
0 references·16 citing·44 second hop
Moves in Mind: The Psychology of Board Games (2000)Moves in Mind: The Psychology of Board Ga…The Neuroscience of Expertise (2017)The Neuroscience of ExpertiseA review of five African board games: is there any educational potential? 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(1993)Adaptation, Expertise, and Giftedness: Towards an Understanding of Cortical, Subcortical, and Cerebellar Network Contributions (2010)Checkmate: Using political skill to recognize and capitalize on opportunities in the ‘game’ of organizational life (2014)Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior (2017)Moves in Mind (2004)Does chess need intelligence? — A study with young chess players (2006)The Benefits of Chess for the Intellectual and Social-Emotional Enrichment in Schoolchildren (2012)Human Problem Solving (1972)Perception in chess (1973)Long-term working memory. (1995)Reduced caudate volume and enhanced striatal-DMN integration in chess experts (2012)The Nature of Expertise in Fingerprint Matching: Experts Can Do a Lot with a Little (2014)Thinking forensics: Cognitive science for forensic practitioners (2016)SCRIPTS, PLANS, GOALS, AND UNDERSTANDING (1988)Eye movements in reading and information processing: 20 years of research. (1998)Expert vs. novice differences in the detection of relevant information during a chess game: evidence from eye movements (2014)Biological Evidence of Imagery Abilities: Intraindividual Differences (2015)Knowing when not to swing: EEG evidence that enhanced perception–action coupling underlies baseball batter expertise (2015)Handbook of research on mathematics teaching and learning (1992)Cognitive and psychological science insights to improve climate change data visualization (2016)The relation between content-specific and general teacher knowledge and skills (2016)Cognitive Training: A Field in Search of a Phenomenon (2022)A Neural Basis for General Intelligence (2000)The architecture of the chess player׳s brain (2014)Electroencephalographic response of chess players in decision-making processes under time pressure (2018)Perceptual learning and reasons‐responsiveness (2022)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Mind in Society: The Development of Higher Psychological Processes (1978)Flow: the psychology of optimal experience (1990)Focus on Formative Feedback (2008)A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making (2012)Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review (2014)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)THE MIRROR-NEURON SYSTEM (2004)eSports: A new window on neurocognitive expertise? (2018)Exploring the cognitive mechanisms of expertise in sport: Progress and prospects (2019)Bounded Rationality in Political Science and Politics (2020)Eye movements reveal solution knowledge prior to insight (2011)Synesthesia and learning: a critical review and novel theory (2014)Chess players' eye movements reveal rapid recognition of complex visual patterns: Evidence from a chess-related visual search task (2017)
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  • 2005Chunking models of expertise: implications for education192 cited
  • 2017The Neuroscience of Expertise109 cited
  • 2006Expertise in Chess93 cited
  • 2011Expertise modulates the neural basis of context dependent recognition of objects and their relations86 cited
  • 2007BRAIN LOCALIZATION OF MEMORY CHUNKS IN CHESSPLAYERS76 cited
  • 2008The role of practice in chess: A longitudinal study68 cited
  • 2014On the effect of chess training on scholastic achievement68 cited
  • 2005Perception in chess: Evidence from eye movements64 cited
  • 2016Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts54 cited
  • 2011Four-dimensional consideration of feedback in serious games50 cited
  • 2013Using Meaningful Interpretation and Chunking to Enhance Memory: The Case of Chinese Character Learning47 cited
  • 2005Structure and Stimulus Familiarity: A Study of Memory in Chess-Players with Functional Magnetic Resonance Imaging41 cited
  • 2014Strategic social learning and the population dynamics of human behavior: the game of Go39 cited
  • 2017A review of five African board games: is there any educational potential?39 cited

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  • 2016Playing with the history of Middle Earth: board games, transmedia storytelling, and The Lord of the Rings4 cited
  • 2014Efficacy of Priming: Evidence from Expert Performance2 cited