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Debriefing Experiential Learning Exercises in Ethics Education
9 references·7 citing·40 second hop
Debriefing Experiential Learning Exercises in Ethics Education (2002)Debriefing Experiential Learning Exercise…An Experiential Approach to Teaching Ethics in International Business (2000)An Experiential Approach to T…Realism and Learning in Management Simulations (1995)Realism and Learning in Manag…Organizational Behavior: An Experiential Approach (1994)Organizational Behavior: An E…Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing (1992)Three Levels of Learning in S…Debriefing: Toward a Systematic Assessment of Theory and Practice (1992)Debriefing: Toward a Systemat…Promoting Learning through Games and Simulations (1990)Promoting Learning through Ga…Debriefing in Experience-Based Learning. (1986)Debriefing in Experience-Base…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Social Learning Theory. (1978)Social Learning Theory.SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES (2017)SIMULATION AND LEARNING DYNAM…A formação tecnológica em turismo no Brasil : potencialidades e fragilidades das atividades experienciais nos cursos de gestão de turismo (2014)A formação tecnológica em tur…The SAICA syllabus for Ethics: does it all add up? (2013)The SAICA syllabus for Ethics…Does individual or collaborative self-debriefing better enhance learning from games? (2013)Does individual or collaborat…Rekindling the Sociological Imagination as a Pedagogical “Package” in Management Education (2008)Rekindling the Sociological I…Ethics Education: Using Inductive Reasoning To Develop Individual, Group, Organizational, and Global Perspectives (2007)Ethics Education: Using Induc…Designing and Introducing Ethical Dilemmas into Computer-Based Business Simulations (2006)Designing and Introducing Eth…Educational Leadership (1965)Writing as a Mode of Learning (1977)The Educational Effectiveness of Simulation Games (1981)Written Debriefing: The Next Vital Step in Learning with Simulations (2000)Examining the effects of learning motivation and of course design in an instructional simulation game (2009)Assessment in Simulations (2013)Brain of the firm (1972)The Nature of Managerial Work (1974)Experiential Learning (1984)Leadership theory and practice: a “case” in point (2003)A comparison of the learning effectiveness of live cases and classroom projects (2010)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Digital games as sources for science analogies: Learning about energy through play (2018)Experience and Education (1986)The Validity of Games (1998)\nA simple classification model for debriefing simulation games (2004)A Climate Change Board Game for Interdisciplinary Communication and Education (2012)Educational leadership (2015)General Systems Theory—The Skeleton of Science (1956)Reflection, turning experience into learning (1985)Journal of University Teaching & Learning Practice (2013)Organizational psychology : an experiential approach (1971)A practical but theory‐based framework for selecting cross‐cultural training methods (1989)Intercultural Communication Training: An Introduction (1994)Semester‐specific ethical instruction for auditing students (2012)Use of Balanced Experiential Inquiry to build ethical strength in the workplace (2012)Reclaiming ‘Sense’ from ‘Cents’ in Accounting Education (2015)Conflicts in the Work–Family Interface: Links to Job Stress, Customer Service Employee Performance, and Customer Purchase Intent (2005)Exploring use cases for telepresence robots (2011)Examining the role of learning engagement in technology-mediated learning and its effects on learning effectiveness and satisfaction (2012)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy mechanism in human agency. (1982)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Adult learners learning from experience: using a reflective practice model to support work‐based learning (2005)Experience, Reflect, Critique: The End of the “Learning Cycles” Era (2008)Learning From the Inside Out: A Method for Analyzing Reflective Journals in the College Classroom (2010)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1978Social Learning Theory.25,426 cited
  • 1992Debriefing: Toward a Systematic Assessment of Theory and Practice419 cited
  • 1994Organizational Behavior: An Experiential Approach279 cited
  • 1990Promoting Learning through Games and Simulations167 cited
  • 1992Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing161 cited
  • 1986Debriefing in Experience-Based Learning.154 cited
  • 2000An Experiential Approach to Teaching Ethics in International Business42 cited
  • 1995Realism and Learning in Management Simulations34 cited

Cited by

  • 2013Does individual or collaborative self-debriefing better enhance learning from games?40 cited
  • 2007Ethics Education: Using Inductive Reasoning To Develop Individual, Group, Organizational, and Global Perspectives29 cited
  • 2008Rekindling the Sociological Imagination as a Pedagogical “Package” in Management Education28 cited
  • 2006Designing and Introducing Ethical Dilemmas into Computer-Based Business Simulations28 cited
  • 2013The SAICA syllabus for Ethics: does it all add up?19 cited
  • 2017

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SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES
12 cited
  • 2014A formação tecnológica em turismo no Brasil : potencialidades e fragilidades das atividades experienciais nos cursos de gestão de turismo0 cited