SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Simulations: a Handbook for Teachers and Trainers
0 references·9 citing·44 second hop
Simulations: a Handbook for Teachers and Trainers (2013)Simulations: a Handbook for Teachers and …Simulation Games as a Framework to Conduct Scientific Experiments – The Example of Prospect Theory Research (2021)Simulation Games as a Framewo…Exploring employment readiness through mock job interview and workplace role-play exercises: comparing youth with physical disabilities to their typically developing peers (2014)Exploring employment readines…Conceptual modeling for simulation-based serious gaming (2012)Conceptual modeling for simul…Simulation as a tool for gaming and training in operations management—a case study (2009)Simulation as a tool for gami…The Design and Use of Simulation Computer Games in Education (2007)The Design and Use of Simulat…Onstage or behind the scenes? Relative learning benefits of simulation role-play and design (2007)Onstage or behind the scenes?…The design and implementation of a simulation game for teaching knowledge management (2005)The design and implementation…Practical Training in Evaluation: A Review of the Literature (2004)Practical Training in Evaluat…Since Malone's Theory of Intrinsically Motivating Instruction: What's the Score in the Gaming Literature? (1993)Since Malone's Theory of Intr…Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Aligning game activity with educational goals: following a constrained design approach to instructional computer games (2010)Processes and Models for Serious Game Design and Development (2016)Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts (2022)Evaluation of human service programs (1978)Toward Reform of Program Evaluation (1981)Evaluator Competencies (2008)DATA-DRIVEN DELIVERY OF IMPLEMENTATION SUPPORTS IN A MULTI-TIERED FRAMEWORK: A PILOT STUDY (2015)The current state of evaluator education: A situation analysis and call to action (2019)Simulation Modeling and Analysis. (1983)The Machine That Changed the World (1991)The machine that changed the world (1992)An investigation of the use of simulation tools in management education (2012)Toward a Theory of Intrinsically Motivating Instruction* (1981)Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Culture of Learning (1989)Differential effects of learning games on mathematics proficiency (2015)Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds (2018)Experiential Learning : Experience as the Source of Learning and Development (1983)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)The Use of Computer Games in Education (2011)On the social psychology of the psychological experiment: With particular reference to demand characteristics and their implications. (1962)Influence of social motives on integrative negotiation: A meta-analytic review and test of two theories. (2000)Online role‐play environments for higher education (2010)Games, Claims, and New Frames: Rethinking the Use of Simulation in Negotiation Education (2013)Learning about Conflict and Negotiations through Computer Simulations: The Case of PeaceMaker (2014)Basics of qualitative research (1990)Basics of Qualitative Research (1992)What you see may not be what you get: Relationships among self-presentation tactics and ratings of interview and job performance. (2009)Experiences of employment among young people with juvenile idiopathic arthritis: a qualitative study (2017)Gender matters in the transition to employment for young adults with physical disabilities (2017)Virtual Reality Job Interview Training in Transition Services: Results of a Single-Arm, Noncontrolled Effectiveness-Implementation Hybrid Trial (2020)Systems Simulation: The Art and Science (1976)Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Simulation modeling for analysis (2010)Simulations of child sexual abuse interviews using avatars paired with feedback improves interview quality (2014)Can involving clients in simulation studies help them solve their future problems? A transfer of learning experiment (2015)Conceptual modelling for simulation: Progress and grand challenges (2019)Prospect theory: An analysis of decision under risk (1988)Prospect Theory: An Analysis of Decision Under Risk (2013)Handbook of Research Methods in Social and Personality Psychology (2024)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2007Onstage or behind the scenes? Relative learning benefits of simulation role-play and design109 cited
  • 2004Practical Training in Evaluation: A Review of the Literature80 cited
  • 2007The Design and Use of Simulation Computer Games in Education68 cited
  • 2012Conceptual modeling for simulation-based serious gaming63 cited
  • 1993Since Malone's Theory of Intrinsically Motivating Instruction: What's the Score in the Gaming Literature?60 cited
  • 2005The design and implementation of a simulation game for teaching knowledge management44 cited
  • 2014Exploring employment readiness through mock job interview and workplace role-play exercises: comparing youth with physical disabilities to their typically developing peers42 cited
  • 2009Simulation as a tool for gaming and training in operations management—a case study38 cited
  • 2021Simulation Games as a Framework to Conduct Scientific Experiments – The Example of Prospect Theory Research1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work