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Exploring the adoption of a virtual reality simulation
11 references·16 citing·28 second hop
Exploring the adoption of a virtual reality simulation (2012)Exploring the adoption of a virtual reali…Diffusion of Innovations 1 (2019)Diffusion of Innovations 1A meta-analysis of the technology acceptance model (2006)A meta-analysis of the techno…Testing the Technology-to-Performance Chain Model (2004)Testing the Technology-to-Per…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…The partial least squares approach for structural equation modeling. (1998)The partial least squares app…The antecedents and consequents of user perceptions in information technology adoption (1998)The antecedents and consequen…A Conceptual and Operational Definition of Personal Innovativeness in the Domain of Information Technology (1998)A Conceptual and Operational …Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Managerial Influence in the Implementation of New Technology (1988)Managerial Influence in the I…Examining Students’ Acceptance and Use of ChatGPT in Saudi Arabian Higher Education (2024)Examining Students’ Acceptanc…Cryptocurrency awareness, acceptance, and adoption: the role of trust as a cornerstone (2024)Cryptocurrency awareness, acc…Consumer Acceptance and Adoption of AI Robo-Advisors in Fintech Industry (2023)Consumer Acceptance and Adopt…Affordance, usefulness, enjoyment, and aesthetics in sustaining virtual reality engagement (2023)Affordance, usefulness, enjoy…Investigating science teachers’ intention to adopt virtual reality through the integration of diffusion of innovation theory and theory of planned behaviour: the moderating role of perceived skills readiness (2022)Investigating science teacher…Adoption of collaborative consumption as sustainable social innovation: Sociability and novelty seeking perspective (2022)Adoption of collaborative con…Acceptance of Virtual Reality Exergames Among Chinese Older Adults (2022)Acceptance of Virtual Reality…WOW, the make-up AR app is impressive: a comparative study between China and South Korea (2021)WOW, the make-up AR app is im…Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19 (2021)Understanding and Predicting …Factors Affecting Augmented Reality Adoption in the Retail Industry (2021)Factors Affecting Augmented R…Predicting mobile network operators users m-payment intention (2020)Predicting mobile network ope…Technology Acceptance Model for 3D Virtual Reality System in Luxury Brands Online Stores (2019)Technology Acceptance Model f…Antecedents of Adoption of Virtual Reality in Experiencing Destination: A Study on the Indian Consumers (2019)Antecedents of Adoption of Vi…An Exploration and Confirmation of the Factors Influencing Adoption of IoT-Based Wearable Fitness Trackers (2019)An Exploration and Confirmati…An Analysis of Influence of Business Simulation Games on Business School Students’ Attitude and Intention Toward Entrepreneurial Activities (2018)An Analysis of Influence of B…Integrating user interface and personal innovativeness into the TAM for mobile learning in Cyber University (2014)Integrating user interface an…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2019Diffusion of Innovations 137,320 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1998The partial least squares approach for structural equation modeling.12,728 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 1998A Conceptual and Operational Definition of Personal Innovativeness in the Domain of Information Technology3,573 cited
  • 2006A meta-analysis of the technology acceptance model2,903 cited
  • 1988Managerial Influence in the Implementation of New Technology811 cited
  • 1998The antecedents and consequents of user perceptions in information technology adoption564 cited
  • 2004Testing the Technology-to-Performance Chain Model163 cited

Cited by

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  • 2014Integrating user interface and personal innovativeness into the TAM for mobile learning in Cyber University124 cited
  • 2020

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Predicting mobile network operators users m-payment intention
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  • 2024Examining Students’ Acceptance and Use of ChatGPT in Saudi Arabian Higher Education93 cited
  • 2023Affordance, usefulness, enjoyment, and aesthetics in sustaining virtual reality engagement80 cited
  • 2019Technology Acceptance Model for 3D Virtual Reality System in Luxury Brands Online Stores77 cited
  • 2022Adoption of collaborative consumption as sustainable social innovation: Sociability and novelty seeking perspective76 cited
  • 2022Investigating science teachers’ intention to adopt virtual reality through the integration of diffusion of innovation theory and theory of planned behaviour: the moderating role of perceived skills readiness73 cited
  • 2019An Exploration and Confirmation of the Factors Influencing Adoption of IoT-Based Wearable Fitness Trackers72 cited
  • 2019Antecedents of Adoption of Virtual Reality in Experiencing Destination: A Study on the Indian Consumers71 cited
  • 2021WOW, the make-up AR app is impressive: a comparative study between China and South Korea71 cited
  • 2023Consumer Acceptance and Adoption of AI Robo-Advisors in Fintech Industry70 cited
  • 2021Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-1969 cited