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Game-Based Language Learning for Pre-School Children: A Design Perspective.
7 references·0 citing·36 second hop
Game-Based Language Learning for Pre-School Children: A Design Perspective. (2012)Game-Based Language Learning for Pre-Scho…Critical perspectives on Danish early childhood education and care: between the technical and the political (2010)Critical perspectives on Dani…Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research (2009)Computerized Games and Simula…Learning English with The Sims: exploiting authentic computer simulation games for L2 learning (2008)Learning English with The Sim…Simulation/Gaming and the Acquisition of Communicative Competence in Another Language (2001)Simulation/Gaming and the Acq…Simulation Gaming and Language Learning (1990)Simulation Gaming and Languag…Language Learning through Computer Adventure Games (1990)Language Learning through Com…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…The origins of intelligence in children. (1952)Science and Human Behavior (1953)Human Problem Solving. (1973)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)From game design elements to gamefulness (2011)Communicative language teaching (1982)The Practice of English Language Teaching (1983)Cooperative Learning, Collaborative Learning, and Interaction: Three Communicative Strands in the Language Classroom (1997)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Situated Cognition and the Culture of Learning (1989)Cognition and Second Language Instruction (2001)Games, Motivation, and Learning: A Research and Practice Model (2002)Our Princess Is in Another Castle (2012)Technologies for foreign language learning: a review of technology types and their effectiveness (2012)Vocabulary in Language Teaching (2020)Decoding, Reading, and Reading Disability (1986)Social Linguistics And Literacies: Ideology in Discourse (1996)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Schoolification or early years democracy? A cross-curricular perspective from Denmark and England (2015)When risk becomes invisible in the everyday life of day care (2015)Interpreting Values in the Daily Practices of Nordic Preschools: A Cross-Cultural Analysis (2016)The Role of the Linguistic Environment in Second Language Acquisition (1996)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)How Big Is “Big”? Interpreting Effect Sizes in L2 Research (2014)The effect of games and simulations on higher education: a systematic literature review (2017)ASPECTS OF THE THEORY OF SYNTAX (1964)THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING (1980)Experience and Education (1986)Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009)Massively multiplayer online role-playing games as arenas for second language learning (2010)Language Learning Motivation: Expanding the Theoretical Framework (1994)The Postmethod Condition: (E)merging Strategies for Second/Foreign Language Teaching (1994)Computers and language learning: an overview (1998)
this work references cited by second hop

References

  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,305 cited
  • 2008Learning English with The Sims: exploiting authentic computer simulation games for L2 learning269 cited
  • 2009Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research198 cited
  • 2001Simulation/Gaming and the Acquisition of Communicative Competence in Another Language141 cited
  • 1990Simulation Gaming and Language Learning120 cited
  • 1990Language Learning through Computer Adventure Games96 cited
  • 2010Critical perspectives on Danish early childhood education and care: between the technical and the political58 cited

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