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Designing for Enjoyment and Informal Learning: A Study in A Museum Context
16 references·1 citing·37 second hop
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References

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  • 2023An Introduction to Qualitative Research9,544 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
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  • 1992The Impact of Emotions on Learning and Achievement: Towards a Theory of Cognitive/Motivational Mediators691 cited
  • 1992Mood-congruent judgment is a general effect.499 cited
  • 2005For fun and profit: Hedonic value from image interactivity and responses toward an online store

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488 cited
  • 2009Perceived interactivity leading to e-loyalty: Development of a model for cognitive–affective user responses360 cited
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    • 2021Designing Online Platforms for Cultural Participation and Education: A Taxonomic Approach3 cited