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The Psychology of Entertainment Media : Blurring the Lines Between Entertainment and Persuasion
0 references·16 citing·54 second hopsampled
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  • 2008Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment-Education Messages1,367 cited
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  • 2020Influencer advertising on social media: The multiple inference model on influencer-product congruence and sponsorship disclosure469 cited
  • 2010Introducing the PCMC Model: An Investigative Framework for Young People's Processing of Commercialized Media Content288 cited
  • 2010Avatar Creation and Video Game Enjoyment274 cited
  • 2004The Consumption of Television Programming: Development and Validation of the Connectedness Scale207 cited
  • 2007Effects of television brand placement on brand image173 cited
  • 2011Social psychological theories of disordered eating in college women: Review and integration172 cited
  • 2010An Online Process Model of Second-Order Cultivation Effects: How Television Cultivates Materialism and Its Consequences for Life Satisfaction164 cited
  • 2008Transportation and Transportability in the Cultivation of Genre-Consistent Attitudes and Estimates158 cited
  • 2014

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Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior
151 cited
  • 2018What Happens in Vegas Stays on TripAdvisor? A Theory and Technique to Understand Narrativity in Consumer Reviews135 cited
  • 2010Consuming cool: Behind the unemotional mask117 cited
  • 2012Reassessing media violence effects using a risk and resilience approach to understanding aggression.113 cited