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Weaving Location and Narrative for Mobile Guides
3 references·4 citing·25 second hop
Weaving Location and Narrative for Mobile Guides (2014)Weaving Location and Narrative for Mobile…Digital technologies and the museum experience: handheld guides and other media (2009)Digital technologies and the …A study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…The rustle of language (1986)The rustle of languageMobile media, mobility and mobilisation in the current museum field (2018)Mobile media, mobility and mo…A conceptual framework for audio-visual museum media (2017)A conceptual framework for au…Navigation strategies in the cityscape/datascape (2015)Navigation strategies in the …Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection (2013)Moving beyond mobile tours: C…Path, theme and narrative in open plan exhibition settings (2003)Finding Your Way through the Rijksmuseum with an Adaptive Mobile Museum Guide (2010)Mobile technology to support coherent story telling across freely explored outdoor artworks (2014)The Role of Mobile Technology in Tourism: Patents, Articles, News, and Mobile Tour App Reviews (2017)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)From Cyber to Hybrid (2006)Leveraging Mobile Games for Place-Based Language Learning (2011)Principles of Place: Developing a Place-Based Ethic for Discussing, Debating, and Anticipating Technical Communication Concerns (2018)Narration in the Fiction Film (1986)Reading images: the grammar of visual design (1996)Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)The mobile connection: the cell phone's impact on society (2004)The Mediatization of Society (2008)The Participatory Museum (2010)Understanding the Effects of ‘Behind‐the‐Scenes’ Tours on Visitor Understanding of Collections and Research (2019)Modern Mobile Apps for Visitor Guidance: The Perspective of World’s Leading Art Museums (2025)Narrate and Describe: The Problem of Ekphrasis (1991)The Social Construction of Intertextuality in Classroom Reading and Writing Lessons (1993)Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis (2004)Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? (2012)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Mystery at the museum (2005)RFID enhances visitors' museum experience at the Exploratorium (2005)A visitor's guide in an active museum (2011)
this work references cited by second hop

References

  • 1986The rustle of language658 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 2009Digital technologies and the museum experience: handheld guides and other media193 cited

Cited by

  • 2013Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection7 cited
  • 2018Mobile media, mobility and mobilisation in the current museum field5 cited
  • 2017A conceptual framework for audio-visual museum media3 cited
  • 2015Navigation strategies in the cityscape/datascape2 cited

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