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Challenges in the translation of video game
6 references·3 citing·24 second hop
Challenges in the translation of video game (2007)Challenges in the translation of video ga…The Translation of Video Games (2014)The Translation of Video GamesTraining translators for the video game industry (2008)Training translators for the …Game Localisation:Unleashing Imagination with "Restricted" Translation (2006)Game Localisation:Unleashing …The Game Localization Handbook (2004)The Game Localization HandbookLa traducción en los medios audiovisuales (2001)La traducción en los medios a…A Practical Guide to Localization (2000)A Practical Guide to Localiza…Video game localisation : adapting superheroes to different cultures (2014)Video game localisation : ada…Challenges in video game localization: An integrated perspective (2013)Challenges in video game loca…Teaching Video Game Localisation in Audiovisual Translation courses at university (2011)Teaching Video Game Localisat…Translating as a Purposeful Activity: Functionalist Approaches Explained (1997)Fansubs: Audiovisual Translation in an Amateur Environment (2006)The Translator's Invisibility (2012)Reception studies in game localisation (2018)Effective Teaching in Higher Education (1989)A handbook for translator trainers : a guide to reflective practice (2005)Audiovisual Translation: Subtitling (2014)The Moving Text: Localization, translation, and distribution (2004)Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference (2010)Exploring translation strategies in video game localization (2012)Introduction to Text Linguistics (1981)Descriptive Translation Studies – and beyond (1995)The Translator's Invisibility (2003)Multidisciplinarity in audiovisual translation (2012)Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-believe Violence (2002)“Christ fucking shit merde!” Language Preferences for Swearing Among Maximally Proficient Multilinguals (2012)First person: new media as story, performance, and game (2004)Translation: An Advanced Resource Book (2005)Video Game Localisation for Fans by Fans (2015)Game on! Burning issues in game localisation (2018)Computer-Aided Translation Technology: A Practical Introduction (2002)Becoming A Translator (2003)Crowdsourcing and online collaborative translations (2017)Accessible filmmaking: Joining the dots between audiovisual translation, accessibility and filmmaking (2013)
this work references cited by second hop

References

  • 2000A Practical Guide to Localization477 cited
  • 2006Game Localisation:Unleashing Imagination with "Restricted" Translation158 cited
  • 2004The Game Localization Handbook131 cited
  • 2014The Translation of Video Games75 cited
  • 2001La traducción en los medios audiovisuales25 cited
  • 2008Training translators for the video game industry20 cited

Cited by

  • 2013Challenges in video game localization: An integrated perspective17 cited
  • 2014Video game localisation : adapting superheroes to different cultures16 cited
  • 2011Teaching Video Game Localisation in Audiovisual Translation courses at university16 cited

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