SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Co-Creation in Virtual Worlds: The Design of the User Experience1
9 references·16 citing·43 second hop
Co-Creation in Virtual Worlds: The Design of the User Experience1 (2011)Co-Creation in Virtual Worlds: The Design…Virtual Customer Environments: Testing a Model of Voluntary Participation in Value Co‐creation Activities (2009)Virtual Customer Environments…The Effects of Presentation Formats and Task Complexity on Online Consumers’ Product Understanding1 (2007)The Effects of Presentation F…Interactions in virtual customer environments: Implications for product support and customer relationship management (2007)Interactions in virtual custo…Co‐creating unique value with customers (2004)Co‐creating unique value with…The New Frontier of Experience Innovation (2003)The New Frontier of Experienc…The virtual customer (2002)The virtual customerBrand Community (2001)Brand CommunityBasics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of qualitative researc…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded The…What is the Metaverse and who seeks to define it? Mapping the site of social construction (2023)What is the Metaverse and who…The Experts in the Crowd: The Role of Experienced Investors in a Crowdfunding Market1 (2019)The Experts in the Crowd: The…How social-media-enabled co-creation between customers and the firm drives business value? The perspective of organizational learning and social Capital (2019)How social-media-enabled co-c…Co-creating the tourism experience (2019)Co-creating the tourism exper…Social Presence in Virtual World Collaboration: An Uncertainty Reduction Perspective Using a Mixed Methods Approach1 (2018)Social Presence in Virtual Wo…Enhancing university brand image and reputation through customer value co-creation behaviour (2018)Enhancing university brand im…Examining branding co-creation in brand communities on social media: Applying the paradigm of Stimulus-Organism-Response (2017)Examining branding co-creatio…Special Section Introduction—Online Community as Space for Knowledge Flows (2016)Special Section Introduction—…Solving the crisis of immediacy: How digital technology can transform the customer experience (2016)Solving the crisis of immedia…The impacts of technological environments and co-creation experiences on customer participation (2015)The impacts of technological …Prescriptive Knowledge in IS Research: Conceptualizing Design Principles in Terms of Materiality, Action, and Boundary Conditions (2015)Prescriptive Knowledge in IS …Toward a conceptualization of the online shopping experience (2014)Toward a conceptualization of…Influences of Cocreation on Brand Experience (2014)Influences of Cocreation on B…Positioning and Presenting Design Science Research for Maximum Impact1 (2013)Positioning and Presenting De…Online Customer Experience in e-Retailing: An empirical model of Antecedents and Outcomes (2012)Online Customer Experience in…Why co‐creation experience matters? Creative experience and its impact on the quantity and quality of creative contributions (2011)Why co‐creation experience ma…Social Theory and Social Structure (1958)Design Science in Information Systems Research1 (2004)Building theories from case study research (2009)Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)Design Science Research Contributions: Finding a Balance between Artifact and Theory (2018)HTMT2–an improved criterion for assessing discriminant validity in structural equation modeling (2021)Researching Lived Experience: Human Science for an Action Sensitive Pedagogy (1990)Narrative Inquiry: Experience and Story in Qualitative Research (1999)Using thematic analysis in psychology (2006)Document Analysis as a Qualitative Research Method (2009)Seeking Qualitative Rigor in Inductive Research (2012)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)The Impact of New Media on Customer Relationships (2010)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)Evolving to a New Dominant Logic for Marketing (2003)Customer Engagement Behavior: Theoretical Foundations and Research Directions (2010)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)A Paradigm for Developing Better Measures of Marketing Constructs (1979)PLS-SEM: Indeed a Silver Bullet (2011)Shopping in the digital world: Examining customer engagement through augmented reality mobile applications (2019)Customer experience: fundamental premises and implications for research (2020)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)The effect of characteristics of source credibility on consumer behaviour: A meta-analysis (2019)The role of digital influencers in brand recommendation: Examining their impact on engagement, expected value and purchase intention (2019)Digital technologies: tensions in privacy and data (2022)The Strength of Weak Ties (1973)Conceptualizing, Measuring, and Managing Customer-Based Brand Equity (1993)Bowling Alone: America's Declining Social Capital (1995)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Users of the world, unite! The challenges and opportunities of Social Media (2009)Co-creation experiences: The next practice in value creation (2004)A Strategic Framework for Customer Relationship Management (2005)Customer Engagement: Exploring Customer Relationships Beyond Purchase (2012)Understanding Customer Experience Throughout the Customer Journey (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)How Many Interviews Are Enough? (2005)Theory Building From Cases: Opportunities And Challenges (2007)
this work references cited by second hop

References

  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1998Basics of qualitative research : techniques and procedures for developing grounded theory38,622 cited
  • 2001Brand Community3,994 cited
  • 2004Co‐creating unique value with customers2,463 cited
  • 2009Virtual Customer Environments: Testing a Model of Voluntary Participation in Value Co‐creation Activities907 cited
  • 2003The New Frontier of Experience Innovation732 cited
  • 2007Interactions in virtual customer environments: Implications for product support and customer relationship management687 cited
  • 2007The Effects of Presentation Formats and Task Complexity on Online Consumers’ Product Understanding1588 cited
  • 2002The virtual customer527 cited

Cited by

  • 2013Positioning and Presenting Design Science Research for Maximum Impact13,052 cited
  • 2012Online Customer Experience in e-Retailing: An empirical model of Antecedents and Outcomes1,131 cited
  • 2017Examining branding co-creation in brand communities on social media: Applying the paradigm of Stimulus-Organism-Response590 cited
  • 2011Why co‐creation experience matters? Creative experience and its impact on the quantity and quality of creative contributions352 cited
  • 2016Solving the crisis of immediacy: How digital technology can transform the customer experience

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

349 cited
  • 2016Special Section Introduction—Online Community as Space for Knowledge Flows267 cited
  • 2018Social Presence in Virtual World Collaboration: An Uncertainty Reduction Perspective Using a Mixed Methods Approach1263 cited
  • 2014Influences of Cocreation on Brand Experience258 cited
  • 2015Prescriptive Knowledge in IS Research: Conceptualizing Design Principles in Terms of Materiality, Action, and Boundary Conditions232 cited
  • 2015The impacts of technological environments and co-creation experiences on customer participation222 cited
  • 2019The Experts in the Crowd: The Role of Experienced Investors in a Crowdfunding Market1216 cited
  • 2019Co-creating the tourism experience204 cited
  • 2014Toward a conceptualization of the online shopping experience196 cited
  • 2018Enhancing university brand image and reputation through customer value co-creation behaviour191 cited
  • 2019How social-media-enabled co-creation between customers and the firm drives business value? The perspective of organizational learning and social Capital188 cited
  • 2023What is the Metaverse and who seeks to define it? Mapping the site of social construction184 cited