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A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics
16 references·10 citing·35 second hop
A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics (2008)A dynamic approach to social interaction:…Digital Game-Based Learning (2020)Digital Game-Based LearningPlay between worlds: exploring online game culture (2007)Play between worlds: explorin…Sociocultural Theory and the Genesis of Second Language Development (2006)Sociocultural Theory and the …Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Pragmatic Development in a Second Language (2003)Pragmatic Development in a Se…Discourse as Social Interaction (1997)Discourse as Social Interacti…Comparing Face-To-Face and Electronic Discussion in the Second Language Classroom (1995)Comparing Face-To-Face and El…Approaches to Discourse (1994)Approaches to DiscourseThe Cambridge encyclopedia of language . By David Crystal. Cambridge & New York: Cambridge University Press, 1991. Pp. vii, 472. Paper $24.95. (1992)The Cambridge encyclopedia of…Cross-cultural pragmatics : Requests and apologies. Ed. by Shoshana Blum-Kulka, Juliane House, and Gabriele Kasper. (Advances in dicourse processes, 31.) Norwood, NJ: Ablex, 1989. Pp. x, 300. Cloth $32.50. (1991)Cross-cultural pragmatics : R…Linguistic Communication and Speech Acts. (1982)Linguistic Communication and …THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING (1980)THEORETICAL BASES OF COMMUNIC…A taxonomy of illocutionary acts (1979)A taxonomy of illocutionary a…A classification of illocutionary acts (1976)A classification of illocutio…How To Do Things With Words (1975)How To Do Things With WordsWhy Task? Task as a Unit of Analysis for Language Education (2021)Why Task? Task as a Unit of A…The Cognition Hypothesis, the Triadic Componential Framework and the SSARC Model (2021)The Cognition Hypothesis, the…Task-Based Language Teaching as an Innovation (2021)Task-Based Language Teaching …From Needs Analysis to Task Selection, Design, and Sequencing (2021)From Needs Analysis to Task S…Pragmatics, tasks, and technology (2018)Pragmatics, tasks, and techno…Technologies for Teaching and Learning Intercultural Competence and Interlanguage Pragmatics (2017)Technologies for Teaching and…The role of feedback in foreign language learning through digital role playing games (2012)The role of feedback in forei…Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice (2012)Conceptualizing Digital Game-…Multiuser Digital Games as Sites for Research and Practice (2010)Multiuser Digital Games as Si…Using Computer‐Mediated Communication (CMC) in Language Teaching (2009)Using Computer‐Mediated Commu…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Speech Acts (1969)Poetics and Performances as Critical Perspectives on Language and Social Life (1990)Regularity in Semantic Change (2001)Language and Social Relations (2006)Lectures on Conversation (1995)Legitimizing Immigration Control: A Discourse-Historical Analysis (1999)Discourse Analysis as Theory and Method (2002)Discourse and Institutions (2004)Alternative Approaches to Second Language Acquisition (2011)Content-and-Language Integrated Learning: From Practice to Principles? (2011)A Transdisciplinary Framework for SLA in a Multilingual World (2016)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)Introduction to WordNet: An On-line Lexical Database * (1990)Positioning: The Discursive Production of Selves (1990)A Dynamic Theory of Organizational Knowledge Creation (1994)An Introduction to Sociolinguistics (1986)Cultural group selection, coevolutionary processes and large-scale cooperation (2003)The Evolution of Language (2010)Cross-Cultural Pragmatic Failure (1983)Grounding in communication. (1991)Foundations of Language (2002)Principles of Language Learning and Teaching (1981)Conceptualizing Willingness to Communicate in a L2: A Situational Model of L2 Confidence and Affiliation (1998)Language, Power And Pedagogy: Bilingual Children in the Crossfire (2000)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)
this work references cited by second hop

References

  • 1975How To Do Things With Words21,513 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1980THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING5,038 cited
  • 1976A classification of illocutionary acts3,123 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1982Linguistic Communication and Speech Acts.2,508 cited
  • 1992The Cambridge encyclopedia of language . By David Crystal. Cambridge & New York: Cambridge University Press, 1991. Pp. vii, 472. Paper $24.95.2,338 cited
  • 2006Sociocultural Theory and the Genesis of Second Language Development2,312 cited
  • 1997Discourse as Social Interaction2,255 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 1994Approaches to Discourse1,402 cited
  • 1991Cross-cultural pragmatics : Requests and apologies. Ed. by Shoshana Blum-Kulka, Juliane House, and Gabriele Kasper. (Advances in dicourse processes, 31.) Norwood, NJ: Ablex, 1989. Pp. x, 300. Cloth $32.50.1,139 cited
  • 1979A taxonomy of illocutionary acts1,075 cited
  • 2003Pragmatic Development in a Second Language1,008 cited
  • 1995Comparing Face-To-Face and Electronic Discussion in the Second Language Classroom

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955 cited
  • 2007Play between worlds: exploring online game culture909 cited
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    • 2010Multiuser Digital Games as Sites for Research and Practice34 cited
    • 2021The Cognition Hypothesis, the Triadic Componential Framework and the SSARC Model31 cited
    • 2018Pragmatics, tasks, and technology30 cited
    • 2021From Needs Analysis to Task Selection, Design, and Sequencing29 cited
    • 2021Task-Based Language Teaching as an Innovation24 cited
    • 2021Why Task? Task as a Unit of Analysis for Language Education24 cited