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ICT and Cultural Heritage Education: Which Added Value?
3 references·11 citing·47 second hop
ICT and Cultural Heritage Education: Which Added Value? (2008)ICT and Cultural Heritage Education: Whic…Museums and the Web 2006: Proceedings. (2006)Museums and the Web 2006: Pro…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Thought and language (1962)Thought and languageAI-Enabled Contextual Narrative Interaction for Cultural Heritage Education:The Synthesis of AI-assisted Interactive Narratives and 3D modeling Framework for Cultural Heritage Education (CH-SAIN) informed by Immersive/Embodied learning and Digital Heritage Theories (2026)AI-Enabled Contextual Narrati…Three-Dimensional Modeling and AI-Assisted Contextual Narratives in Digital Heritage Education: Course for Enhancing Design Skill, Cultural Awareness, and User Experience (2025)Three-Dimensional Modeling an…DUNHUANG MOGAO CAVES IMPACT ON ADOLESCENT CULTURAL HERITAGE EDUCATION WITH NEW MEDIA – A CASE STUDY ON THE DEER AND THE SNITCH (2023)DUNHUANG MOGAO CAVES IMPACT O…Non-immersive virtual reality for Malay and Islamic world museum Melaka: effects from covid-19 pandemic (2021)Non-immersive virtual reality…Computational methods and rural cultural & natural heritage: A review (2021)Computational methods and rur…A Worldwide Journey through Distance Education—From the Post Office to Virtual, Augmented and Mixed Realities, and Education during the COVID-19 Pandemic (2021)A Worldwide Journey through D…Virtual Museums as a New Type of Cyber-Physical-Social System (2019)Virtual Museums as a New Type…SumutSiana: A Framework for Applying ICT to Preserve the Cultural Heritage of Sumatera Utara Indonesia (2017)SumutSiana: A Framework for A…Educational Creative Use and Reuse of Digital Cultural Heritage Data for Cypriot UNESCO Monuments (2016)Educational Creative Use and …The Pedagogical Functions of Arts and Cultural-Heritage Education with in Online Art Galleries and Musuems (2015)The Pedagogical Functions of …Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform (2014)Widening Access to Intangible…The developmental psychology of Jean Piaget. (1963)Family resemblances: Studies in the internal structure of categories (1975)Basic objects in natural categories (1976)Principles of Language Learning and Teaching (1981)The Internet: a philosophical inquiry (2000)Virtual learning environments (2004)Teaching science in museums: The pedagogy and goals of museum educators (2006)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Preserving born-digital cultural heritage in virtual world (2009)Developing serious games for cultural heritage: a state-of-the-art review (2010)Between Tourism and Intangible Cultural Heritage (2013)A framework to apply ICT for bequeathing the cultural heritage to next generation (2017)Research mapping in North Sumatra based on Scopus (2018)Virtual museums for all: employing game technology for edutainment (2004)Virtual museums, a survey and some issues for consideration (2009)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)The strategic governance of the digital accounting environment: insights from virtual museums (2021)Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards (2023)The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display (2024)Foundations for an anthropology of the senses (1997)An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products1 (2011)Many brains are better than one: the importance of interdisciplinary studies on COVID-19 in and beyond tourism (2020)Factors Determining Whether an Art Museum Will Offer Virtual Content: An Empirical Study in South Korea (2022)Futureproofing the Museum Sector in Vietnam (2023)Scoping studies: towards a methodological framework (2005)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)Online Learning: A Panacea in the Time of COVID-19 Crisis (2020)De-contextual communication: Factors influencing usage intentions of metaverse technology in digital library services (2023)The Efficiency of UTAUT2 Model in Predicting Student’s Acceptance of Using Virtual Reality Technology (2023)Türkiye'de Deprem Sonrası Çevrimiçi Öğrenmenin Vazgeçilmezliği (2023)The economy needs agent-based modelling (2009)Learning cultural heritage by serious games (2013)Project sustainability strategies: A systematic literature review (2016)Spatial-Temporal Distribution Pattern and Tourism Utilization Potential of Intangible Cultural Heritage Resources in the Yellow River Basin (2023)Quality Evaluation of Public Spaces in Traditional Villages: A Study Using Deep Learning and Panoramic Images (2024)Spatial distribution characteristics and influencing factors of traditional villages based on geodetector: Jiarong Tibetan in Western Sichuan, China (2024)How we think. (1910)Social Foundations of Thought and Action (2002)Cognitive load theory and educational technology (2019)Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog (2009)From Tagging to Theorizing: Deepening Engagement with Cultural Heritage through Crowdsourcing (2013)Evaluating websites of museums: State of the art (2016)
this work references cited by second hop

References

  • 1962Thought and language20,700 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2006Museums and the Web 2006: Proceedings.128 cited

Cited by

  • 2021A Worldwide Journey through Distance Education—From the Post Office to Virtual, Augmented and Mixed Realities, and Education during the COVID-19 Pandemic224 cited
  • 2021Computational methods and rural cultural & natural heritage: A review48 cited
  • 2019Virtual Museums as a New Type of Cyber-Physical-Social System20 cited
  • 2015The Pedagogical Functions of Arts and Cultural-Heritage Education with in Online Art Galleries and Musuems16 cited
  • 2021Non-immersive virtual reality for Malay and Islamic world museum Melaka: effects from covid-19 pandemic14 cited
  • 2025Three-Dimensional Modeling and AI-Assisted Contextual Narratives in Digital Heritage Education: Course for Enhancing Design Skill, Cultural Awareness, and User Experience13 cited
  • 2017SumutSiana: A Framework for Applying ICT to Preserve the Cultural Heritage of Sumatera Utara Indonesia12 cited
  • 2014Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform12 cited
  • 2016Educational Creative Use and Reuse of Digital Cultural Heritage Data for Cypriot UNESCO Monuments10 cited
  • 2023DUNHUANG MOGAO CAVES IMPACT ON ADOLESCENT CULTURAL HERITAGE EDUCATION WITH NEW MEDIA – A CASE STUDY ON THE DEER AND THE SNITCH

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3 cited
  • 2026AI-Enabled Contextual Narrative Interaction for Cultural Heritage Education:The Synthesis of AI-assisted Interactive Narratives and 3D modeling Framework for Cultural Heritage Education (CH-SAIN) informed by Immersive/Embodied learning and Digital Heritage Theories1 cited