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Optimal Coordination Mechanisms for Multi-job Scheduling Games
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Optimal Coordination Mechanisms for Multi-job Scheduling Games (2014)Optimal Coordination Mechanisms for Multi…Decentralized utilitarian mechanisms for scheduling games (2013)Decentralized utilitarian mec…Non-clairvoyant Scheduling Games (2011)Non-clairvoyant Scheduling Ga…Worst-case equilibria (2009)Worst-case equilibriaIntrinsic robustness of the price of anarchy (2009)Intrinsic robustness of the p…Efficient Coordination Mechanisms for Unrelated Machine Scheduling (2009)Efficient Coordination Mechan…Efficient coordination mechanisms for unrelated machine scheduling (2009)Efficient coordination mechan…Coordination mechanisms (2009)Coordination mechanismsCoordination mechanisms for selfish scheduling (2008)Coordination mechanisms for s…Almost) optimal coordination mechanisms for unrelated machine scheduling (2008)Almost) optimal coordination …A Priority-based Model of Routing (2008)A Priority-based Model of Rou…Tight bounds for worst-case equilibria (2007)Tight bounds for worst-case e…Internet and Network Economics (2005)Internet and Network EconomicsCoordination Mechanisms (2004)Coordination MechanismsWorst-Case Equilibria (1999)Worst-Case EquilibriaOptimal stochastic scheduling in multiclass parallel queues (1999)Optimal stochastic scheduling…Equilibrium points in n -person games (1950)Equilibrium points in n -pers…Non-Cooperative Games (1951)A class of games possessing pure-strategy Nash equilibria (1973)Non-cooperative games (1989)Routing without regret (2006)Regret minimization and the price of total anarchy (2008)Approximating Congestion + Dilation in Networks via "Quality of Routing” Games (2011)Studies in the Economics of Transportation. (1956)Studies in the Economics of Transportation. (1957)Optimal Cost Sharing for Resource Selection Games (2012)Optimal Cost-Sharing in General Resource Selection Games (2016)Algorithmic Mechanism Design (2001)Algorithms, games, and the internet (2001)A survey on networking games in telecommunications (2004)Potential Games (1996)Prediction, Learning, and Games (2006)Algorithmic game theory (2010)Composable and efficient mechanisms (2013)Distributed Welfare Games (2013)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)The Price of Fairness (2011)Evolutionary games on graphs (2007)Existence of an equilibrium for a competitive economy (2008)Selfish Load Balancing (2007)Designing Network Protocols for Good Equilibria (2010)Two Randomized Mechanisms for Combinatorial Auctions (2007)A Cascade Model for Externalities in Sponsored Search (2008)Ad Exchanges: Research Issues (2009)Optimal mechanism design and money burning (2008)Intrinsic Robustness of the Price of Anarchy (2015)Games and Mechanism Design in Machine Scheduling—An Introduction (2007)Strong Price of Anarchy for Machine Load Balancing (2007)Barriers to Near-Optimal Equilibria (2014)
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References

  • 1950Equilibrium points in n -person games7,555 cited
  • 1999Worst-Case Equilibria1,962 cited
  • 2009Worst-case equilibria668 cited
  • 2009Intrinsic robustness of the price of anarchy333 cited
  • 2005Internet and Network Economics318 cited
  • 2009Coordination mechanisms203 cited
  • 2007Tight bounds for worst-case equilibria161 cited
  • 2008Coordination mechanisms for selfish scheduling144 cited
  • 2004Coordination Mechanisms88 cited
  • 2008Almost) optimal coordination mechanisms for unrelated machine scheduling82 cited
  • 2013Decentralized utilitarian mechanisms for scheduling games53 cited
  • 1999Optimal stochastic scheduling in multiclass parallel queues52 cited
  • 2008A Priority-based Model of Routing45 cited
  • 2009Efficient coordination mechanisms for unrelated machine scheduling38 cited
  • 2011Non-clairvoyant Scheduling Games34 cited
  • 2009Efficient Coordination Mechanisms for Unrelated Machine Scheduling29 cited

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