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The idea of integrating education and entertainment can be widely observed over the last few decades. Recently, two commonly known terms when referring to combining learning and entertainment are "learn through play" and "edutainment". The objective of this paper is to present an investigation into the similarities and differences of these two terms. This includes definitions, applications, and discussions from different point of views. The results of the study found that "learn through play" and "edutainment" are important areas that both use entertainment activity for learning. Learn through play is a much broader term in fun activity while edutainment relies heavily on technology, especially computer games. They are effective teaching strategy both inside and outside school. This paper also shows their success so far and could provide some guidelines in future research in this field.
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Stored only when both papers are in the corpus — 77 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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