SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The learning strategies project
2 references·11 citing·46 second hop
The learning strategies project (1989)The learning strategies projectThe training of complex task performance (1989)The training of complex task …Part-Task Training for Tracking and Manual Control (1985)Part-Task Training for Tracki…An ecological theory of learning transfer in human activity (2024)An ecological theory of learn…Video games as tools to achieve insight into cognitive processes (2015)Video games as tools to achie…Performance gains from directed training do not transfer to untrained tasks (2011)Performance gains from direct…Transfer of skill engendered by complex task training under conditions of variable priority (2010)Transfer of skill engendered …Working memory capacity and reading skill moderate the effectiveness of strategy training in learning from hypertext (2008)Working memory capacity and r…A Longitudinal Examination of the Comparative Criterion-Related Validity of Additive and Referent-Shift Consensus Operationalizations of Team Efficacy (2007)A Longitudinal Examination of…Interlesson spacing and task-related processing during complex skill acquisition. (1999)Interlesson spacing and task-…Dyadic versus individual training protocols: Loss and reacquisition of a complex skill. (1997)Dyadic versus individual trai…Video games as research tools: The Space Fortress game (1995)Video games as research tools…Massed versus Distributed Practice in Complex Skill Acquisition (1994)Massed versus Distributed Pra…An Informational Perspective on skill Transfer in Human-Machine Systems (1991)An Informational Perspective …The relative efficiency of several training methods as a function of transfer task complexity. (1962)Principles of training (1965)The Role of Practice in Dual-Task Performance: Toward Workload Modeling a Connectionist/Control Architecture (1988)Effectiveness of Part-Task Training and Increasing-Difficulty Training Strategies (2012)Training in Organizations: Needs Assessment, Development, and Evaluation (1986)Toward an instance theory of automatization. (1988)TRANSFER OF TRAINING: A REVIEW AND DIRECTIONS FOR FUTURE RESEARCH (1988)Preparing drivers for dangerous situations: A critical reflection on continuous shared control (2011)Review of personality and social psychology (1980)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)The earth is round (p < .05). (1994)Computer-based group training and prior achievement: effects on performance means and variances (2000)Training and Development (2013)A Handbook of Child Psychology (1932)The Measurement of Observer Agreement for Categorical Data (1977)Handbook of research on teaching (1986)Self-Regulation and Link Selection Strategies in Hypertext (2010)Concept Maps for Comprehension and Navigation of Hypertexts (2013)Scanning and deep processing of information in hypertext: an eye tracking and cued retrospective think‐aloud study (2016)Decomposing adult age differences in working memory. (1991)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)Manual for Raven's progressive matrices and vocabulary scales (1998)Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial (2014)Physical Activity and Cognition: A Mediating Role of Efficient Sleep (2016)Video Game Design for Learning to Learn (2022)An approach to training based upon principled task decomposition (1989)Practice under changing priorities: An approach to the training of complex skills (1989)Evidence for the Validity of PC-based Simulations in Studying Aircrew Coordination (1998)Simulated task environments: The role of high-fidelity simulations, scaled worlds, synthetic environments, and laboratory tasks in basic and applied cognitive research. (2002)Exploring the relationship between video game expertise and fluid intelligence (2017)The role of deliberate practice in the acquisition of expert performance. (1993)Improving fluid intelligence with training on working memory (2008)Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame (2011)Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task (2014)Working Memory, Reasoning, and Task Switching Training: Transfer Effects, Limitations, and Great Expectations? (2015)The concept of working memory: A view of its current state and probable future development (1981)Striatal Volume Predicts Level of Video Game Skill Acquisition (2010)Space Fortress game training and executive control in older adults: A pilot intervention (2011)Understanding Attitudes and Predicting Social Behavior (1980)Research in Organizational Behavior. (1986)Self-efficacy: the exercise of control (1997)Drivers and outcomes of team psychological empowerment (2012)Doubly Latent Multilevel Procedures for Organizational Assessment and Prediction (2021)The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults (1987)Do Action Video Games Improve Perception and Cognition? (2011)Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness (2013)
this work references cited by second hop

References

  • 1985Part-Task Training for Tracking and Manual Control235 cited
  • 1989The training of complex task performance120 cited

Cited by

  • 2010Transfer of skill engendered by complex task training under conditions of variable priority97 cited
  • 1991An Informational Perspective on skill Transfer in Human-Machine Systems90 cited
  • 2008Working memory capacity and reading skill moderate the effectiveness of strategy training in learning from hypertext88 cited
  • 1995Video games as research tools: The Space Fortress game80 cited
  • 2011Performance gains from directed training do not transfer to untrained tasks78 cited
  • 2007A Longitudinal Examination of the Comparative Criterion-Related Validity of Additive and Referent-Shift Consensus Operationalizations of Team Efficacy74 cited
  • 2015Video games as tools to achieve insight into cognitive processes72 cited
  • 1997Dyadic versus individual training protocols: Loss and reacquisition of a complex skill.67 cited
  • 1999Interlesson spacing and task-related processing during complex skill acquisition.54 cited
  • 1994Massed versus Distributed Practice in Complex Skill Acquisition4 cited
  • 2024An ecological theory of learning transfer in human activity3 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work