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Using design principles to improve pedagogical practice and promote student engagement
14 references·1 citing·40 second hop
Using design principles to improve pedagogical practice and promote student engagement (2011)Using design principles to improve pedago…Handbook Of Design Research Methods In Education: Innovations In Science, Technology, Engineering, And Mathematics Learning And Teaching (2018)Handbook Of Design Research M…Review of Australian Higher Education: final report (2008)Review of Australian Higher E…The role of engagement in inspiring teaching and learning (2007)The role of engagement in ins…Design research from a technology perspective (2006)Design research from a techno…Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005)Engaging by design: How engag…Design-based research and technology-enhanced learning environments (2005)Design-based research and tec…The Practice of Design-Based Research: Uncovering the Interplay Between Design, Research, and the Real-World Context (2004)The Practice of Design-Based …Design-Based Research: Putting a Stake in the Ground (2004)Design-Based Research: Puttin…Design Research: Theoretical and Methodological Issues (2004)Design Research: Theoretical …Designing learning environments for cultural inclusivity: A case study of indigenous online learning at tertiary level (2000)Designing learning environmen…Principles and Methods of Development Research (1999)Principles and Methods of Dev…Reflective Learning for Social Work: Research, Theory and Practice (1996)Reflective Learning for Socia…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach (2021)Supporting Student Engagement…Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Qualitative Data Analysis: An Expanded Sourcebook (1994)Curriculum Perspectives: An Introduction (2004)Local Instruction Theories as Means of Support for Teachers in Reform Mathematics Education (2004)Social Learning Theory and Web-Based Learning Environments: A Review of Research and Discussion of Implications (2009)Computer Support for Knowledge-Building Communities (1994)Qualitative research & evaluation methods (2002)The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use (2016)Conducting Educational Design Research (2018)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Leaving College: Rethinking the Causes and Cures of Student Attrition (1988)Teaching For Quality Learning At University (1999)Learning to Teach in Higher Education (2003)Feedback: focusing attention on engagement (2011)How Motivation Influences Student Engagement: A Qualitative Case Study (2012)Capturing consumer engagement: duality, dimensionality and measurement (2016)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Motivational processes affecting learning. (1986)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Design-Based Research (2012)Project-Based Learning (2014)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Situated Learning (1991)Learning in immersive worlds: A review of game-based learning (2006)Are badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Gameplay Engagement and Learning in Game-Based Learning (2015)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Naturalistic inquiry (1985)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Mental Models (1983)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Transition pedagogy: A third generation approach to FYE - A case study of policy and practice for the higher education sector (2010)Student Mobilities, Migration and the Internationalization of Higher Education (2011)Navigating change: a typology of student transition in higher education (2012)The reality of virtual schools: A review of the literature (2008)
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
  • 2005Design-based research and technology-enhanced learning environments2,239 cited
  • 2004Design Research: Theoretical and Methodological Issues1,928 cited
  • 2008Review of Australian Higher Education: final report1,532 cited
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  • 2006Design research from a technology perspective732 cited
  • 2005Engaging by design: How engagement strategies in popular computer and video games can inform instructional design628 cited
  • 2007The role of engagement in inspiring teaching and learning538 cited
  • 2018Handbook Of Design Research Methods In Education: Innovations In Science, Technology, Engineering, And Mathematics Learning And Teaching444 cited
  • 2000Designing learning environments for cultural inclusivity: A case study of indigenous online learning at tertiary level264 cited
  • 2004The Practice of Design-Based Research: Uncovering the Interplay Between Design, Research, and the Real-World Context177 cited
  • 1996Reflective Learning for Social Work: Research, Theory and Practice89 cited

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Cited by

  • 2021Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach41 cited