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Visual product aesthetics
16 references·11 citing·45 second hop
Visual product aesthetics (2010)Visual product aestheticsJob Satisfaction, Job Performance, and Effort: A Reexamination Using Agency Theory (2005)Job Satisfaction, Job Perform…Re-examining Salesperson Goal Orientations: Personality Influencers, Customer Orientation, and Work Satisfaction (2004)Re-examining Salesperson Goal…Individual Differences in the Centrality of Visual Product Aesthetics: Concept and Measurement (2003)Individual Differences in the…The Big Five Personality Factors and Personal Values (2002)The Big Five Personality Fact…An Investigation of the Processes by Which Product Design and Brand Strength Interact to Determine Initial Affect and Quality Judgments (2002)An Investigation of the Proce…Consumers' Need for Uniqueness: Scale Development and Validation (2001)Consumers' Need for Uniquenes…The 3M Model of Motivation and Personality (2000)The 3M Model of Motivation an…The Influence of Unity and Prototypicality on Aesthetic Responses to New Product Designs (1998)The Influence of Unity and Pr…The desire for unique consumer products: A new individual differences scale (1997)The desire for unique consume…Conceptions and Correlates of Openness to Experience (1997)Conceptions and Correlates of…Seeking the Ideal Form: Product Design and Consumer Response (1995)Seeking the Ideal Form: Produ…Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Universals in the Content and…A Consumer Values Orientation for Materialism and Its Measurement: Scale Development and Validation (1992)A Consumer Values Orientation…New Products: What Separates Winners from Losers? (1987)New Products: What Separates …Measurement of Individual Differences in Visual versus Verbal Information Processing (1985)Measurement of Individual Dif…The nature of human values (1973)The nature of human valuesWhen looks matter: Aesthetic appeal's role in consumers' identity and impulse purchases (2025)When looks matter: Aesthetic …Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM) (2024)Investigating User Acceptance…Effects of needs-based motivations on attitudes and repurchase intention of energy-efficient products (2021)Effects of needs-based motiva…How brand visual aesthetics foster a transnational imagined community (2019)How brand visual aesthetics f…It is not always about brand: Design-driven consumers and their self-expression (2018)It is not always about brand:…A framework for studying the impact of outdoor atmospherics in retailing (2018)A framework for studying the …Product order affects consumer preferences for variety bundles (2017)Product order affects consume…Organizational wisdom practices and firm product innovation (2017)Organizational wisdom practic…Online consumer behaviour of mass-customised apparel products (2017)Online consumer behaviour of …Service workers’ job performance (2015)Service workers’ job performa…Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs) (2014)Does value matters in playing…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Culture's Consequences: International Differences in Work-Related Values (1981)Are There Universal Aspects in the Structure and Contents of Human Values? (1994)Rethinking individualism and collectivism: Evaluation of theoretical assumptions and meta-analyses. (2002)Construal-level theory of psychological distance. (2010)Society and the Adolescent Self-Image (1965)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Subjective well-being: Three decades of progress. (1999)Index Construction with Formative Indicators: An Alternative to Scale Development (2001)Social and Psychological Resources and Adaptation (2002)Feeling and thinking: Preferences need no inferences. (1980)Possessions and the Extended Self (1988)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Factors influencing the usage of websites: the case of a generic portal in The Netherlands (2003)Seeing things: consumer response to the visual domain in product design (2004)Cognitive representations of semantic categories. (1975)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Holistic Package Design and Consumer Brand Impressions (2008)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Cultural variation in affect valuation. (2006)Let's put the person back into entrepreneurship research: A meta-analysis on the relationship between business owners' personality traits, business creation, and success (2007)Refining the theory of basic individual values. (2012)A new scale of social desirability independent of psychopathology. (1960)Individualism and Collectivism (1976)Hedonic shopping motivations (2003)Construct Measurement and Validation Procedures in MIS and Behavioral Research: Integrating New and Existing Techniques1 (2011)Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude (2017)The Dimensions of Industrial New Product Success and Failure (1979)Competitive Advantage: Creating and Sustaining Superior Performance (1985)PORTER, Competitive advantage, creating and sustaining superior performance (1985)PRODUCT DEVELOPMENT: PAST RESEARCH, PRESENT FINDINGS, AND FUTURE DIRECTIONS (1995)Learning orientation, firm innovation capability, and firm performance (2002)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Structural Equations with Latent Variables (1989)An Introduction to the Five‐Factor Model and Its Applications (1992)Four ways five factors are basic (1992)The Authoritarian Personality (2001)The Effects of Personal and Contextual Characteristics on Creativity: Where Should We Go from Here? (2004)Psychological flexibility as a fundamental aspect of health (2010)Diagnostic and Statistical Manual of Mental Disorders (2013)Framing Processes and Social Movements: An Overview and Assessment (2000)
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References

  • 1992Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries14,463 cited
  • 1973The nature of human values10,181 cited
  • 1992A Consumer Values Orientation for Materialism and Its Measurement: Scale Development and Validation3,435 cited
  • 1995Seeking the Ideal Form: Product Design and Consumer Response1,922 cited
  • 2001Consumers' Need for Uniqueness: Scale Development and Validation1,822 cited
  • 2002The Big Five Personality Factors and Personal Values1,457 cited
  • 1987New Products: What Separates Winners from Losers?1,313 cited
  • 1997Conceptions and Correlates of Openness to Experience1,093 cited
  • 2003Individual Differences in the Centrality of Visual Product Aesthetics: Concept and Measurement788 cited
  • 1998The Influence of Unity and Prototypicality on Aesthetic Responses to New Product Designs675 cited
  • 1985Measurement of Individual Differences in Visual versus Verbal Information Processing498 cited
  • 2000The 3M Model of Motivation and Personality495 cited
  • 1997The desire for unique consumer products: A new individual differences scale390 cited
  • 2005Job Satisfaction, Job Performance, and Effort: A Reexamination Using Agency Theory319 cited
  • 2004

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Re-examining Salesperson Goal Orientations: Personality Influencers, Customer Orientation, and Work Satisfaction
240 cited
  • 2002An Investigation of the Processes by Which Product Design and Brand Strength Interact to Determine Initial Affect and Quality Judgments220 cited
  • Cited by

    • 2014Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)152 cited
    • 2015Service workers’ job performance46 cited
    • 2017Organizational wisdom practices and firm product innovation32 cited
    • 2018It is not always about brand: Design-driven consumers and their self-expression27 cited
    • 2018A framework for studying the impact of outdoor atmospherics in retailing17 cited
    • 2021Effects of needs-based motivations on attitudes and repurchase intention of energy-efficient products14 cited
    • 2024Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM)13 cited
    • 2017Product order affects consumer preferences for variety bundles12 cited
    • 2017Online consumer behaviour of mass-customised apparel products12 cited
    • 2019How brand visual aesthetics foster a transnational imagined community11 cited
    • 2025When looks matter: Aesthetic appeal's role in consumers' identity and impulse purchases7 cited