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Newsgames: Theory and Design
10 references·6 citing·36 second hop
Newsgames: Theory and Design (2008)Newsgames: Theory and DesignThe Ambiguity of Play (2009)The Ambiguity of PlayPersuasive games: the expressive power of videogames (2008)Persuasive games: the express…Persuasive Games (2007)Persuasive GamesDeveloping serious games (2006)Developing serious gamesHalf-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…First person: new media as story, performance, and game (2004)First person: new media as st…The New Public Service: Serving Rather than Steering (2000)The New Public Service: Servi…The Decline and Fall of Public Service Broadcasting (1998)The Decline and Fall of Publi…Perceived Persuasive Effects of Product Commercials and Public Service Announcements (1992)Perceived Persuasive Effects …Serious Games (1970)Serious GamesNewsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages (2022)Newsgames: The Use of Digital…When journalism and games intersect: Examining news quality, design and mechanics of political newsgames (2020)When journalism and games int…Producing newsgames beyond boundaries: Journalists, game developers, and the news business (2020)Producing newsgames beyond bo…Nuevas narrativas periodísticas entre la información y la simulación lúdica: los docuwebs y los newsgames (2020)Nuevas narrativas periodístic…A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students (2019)A Pilot Study on Developing N…The playful newsroom: Iterating and reiterating the news and its publics (2016)The playful newsroom: Iterati…The Spiral of Silence a Theory of Public Opinion (1974)Unrealistic optimism about future life events. (1980)Human Inference: Strategies and Shortcomings of Social Judgment. (1983)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Objectivity in the Eye of the Beholder: Divergent Perceptions of Bias in Self Versus Others. (2004)An Integrated Approach to Communication Theory and Research (2014)Participation and Democratic Theory (1970)Strong Democracy: Participatory Politics for a New Age (1985)The Motivational Bases of Public Service (1990)Reframing public participation: strategies for the 21st century (2004)The Marketization of the Nonprofit Sector: Civil Society at Risk? (2004)Wicked Problems, Knowledge Challenges, and Collaborative Capacity Builders in Network Settings (2008)Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis (2004)Genre and game studies: Toward a critical approach to video game genres (2006)A narrative theory of games (2012)Democracy of Objects (2011)The role of psychology in understanding the impact of computer games (2011)Serious games and the gamification of tourism (2016)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Sport-Specific Practice and the Development of Expert Decision-Making in Team Ball Sports (2003)The Playing Learning Child: Towards a pedagogy of early childhood (2008)Leisure and Subjective Well-Being: A Model of Psychological Mechanisms as Mediating Factors (2013)Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment (2010)A Comprehensive Review of Serious Games in Health Professions (2014)A Review of Gamification for Health-Related Contexts (2014)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)The Gaming of Policy and the Politics of Gaming: A Review (2009)Classifying Serious Games (2011)Teaching and Learning Argumentative Reading and Writing: A Review of Research (2011)Latin Politics, Global Media (2002)Comparing Media Systems (2004)Key Concepts in Journalism Studies (2005)
this work references cited by second hop

References

  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2000The New Public Service: Serving Rather than Steering1,787 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2007Persuasive Games1,528 cited
  • 2009The Ambiguity of Play1,313 cited
  • 1970Serious Games921 cited
  • 2004First person: new media as story, performance, and game733 cited
  • 1998The Decline and Fall of Public Service Broadcasting349 cited
  • 1992Perceived Persuasive Effects of Product Commercials and Public Service Announcements291 cited
  • 2006Developing serious games258 cited

Cited by

  • 2020When journalism and games intersect: Examining news quality, design and mechanics of political newsgames25 cited
  • 2022Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages16 cited
  • 2020Producing newsgames beyond boundaries: Journalists, game developers, and the news business15 cited
  • 2020Nuevas narrativas periodísticas entre la información y la simulación lúdica: los docuwebs y los newsgames12 cited
  • 2019A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students

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8 cited
  • 2016The playful newsroom: Iterating and reiterating the news and its publics8 cited