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Les jeux et les hommes : le masque et le vertige
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  • 2001Videogames of the oppressed :videogames as a means for critical thinking and debate207 cited
  • 1970Stability of the Factor Structure of Leisure Behavior: Analyses of Four Communities95 cited
  • 2015Gamification for smarter learning: tales from the trenches81 cited
  • 2009Normality of the future: Trend diagnosis for strategic foresight75 cited
  • 2007Narrative, Games and Theory72 cited
  • 2005Pedagogy of Play56 cited
  • 2019Dynamic Difficulty Adjustment Impact on Players' Confidence48 cited
  • 2009Mask, Mimicry, Metamorphosis: Roger Caillois, Walter Benjamin and Surrealism in the 1930s47 cited
  • 2024Personalized Learning38 cited
  • 2011Jouer pour apprendre : est-ce bien sérieux ? Réflexions théoriques sur les relations entre jeu (vidéo) et apprentissage34 cited
  • 1999Epiphany of Form: On the Beauty of Team Sports31 cited
  • 2012The Exorbitant Lightness of Bodies, or How to Look at Superheroes: Ilinx, Identification, and Spider-Man30 cited
  • 2013Evaluation of games for teaching computer science27 cited
  • 2016Competition and Collaboration for Game-Based Learning: A Case Study27 cited
  • 2006

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Les enjeux du mécénat culturel et humanitaire
23 cited
  • 2007Le récit en jeu22 cited