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The Lessons of Lucasfilm's Habitat
7 references·10 citing·39 second hop
The Lessons of Lucasfilm's Habitat (1970)The Lessons of Lucasfilm's HabitatThe Open Society and Its Enemies (2012)The Open Society and Its Enem…International Standards Organization (2010)International Standards Organ…Mirrorshades: The Cyberpunk Anthology (1986)Mirrorshades: The Cyberpunk A…The American National Standards Institute (1984)The American National Standar…New Studies in Philosophy, Politics, Economics and the History of Ideas. (1979)New Studies in Philosophy, Po…Law, Legislation and Liberty. Volume I. Rules and Order. (1974)Law, Legislation and Liberty.…Objective Knowledge, an Evolutionary Approach. (1973)Objective Knowledge, an Evolu…Metaverse Servicescape: Emotional Response to Virtual Retail Design (2024)Metaverse Servicescape: Emoti…Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room (2017)Communication system and team…Player–Avatar Identification in video gaming: Concept and measurement (2012)Player–Avatar Identification …My life as a night elf priest: an anthropological account of World of Warcraft (2010)My life as a night elf priest…Cognition and Literacy in Massively Multiplayer Online Games (2008)Cognition and Literacy in Mas…Effective Communication in Virtual Adversarial Collaborative Communities (2006)Effective Communication in Vi…CSCW at play (2004)CSCW at playLes mondes virtuels, entre imagerie et imaginaire (2000)Les mondes virtuels, entre im…Patina : layering a history-of-use on digital objects (1998)Patina : layering a history-o…Physical spaces, virtual places and social worlds (1996)Physical spaces, virtual plac…A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Rules of Play: Game Design Fundamentals (2003)Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds (2006)Experts at Play (2009)Playing with strangers (2014)Identity : Youth and Crisis. 1968 (1968)Measuring individual differences in implicit cognition: The implicit association test. (1998)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories (2017)Internet gaming disorder: Social phobia and identifying with your virtual self (2017)Role of authenticity in massively multiplayer online role playing games (MMORPGs): Determinants of virtual item purchase intention (2018)Homo Ludens: A Study of the Play-Element in Culture. (1951)The Dialogic Imagination: Four Essays (1981)Life on the Screen: Identity in the Age of the Internet (1997)Collapse informatics and practice (2013)More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers (2021)Interaction rituals and technology: A review essay (2023)Falsification and the Methodology of Scientific Research Programmes (1976)The Argumentative Turn in Policy Analysis and Planning (1993)Modernization, cultural change, and democracy the human development sequence (2005)Phenomenography ? Describing conceptions of the world around us (1981)Computer Support for Knowledge-Building Communities (1994)Learning by Expanding (2014)Markup systems and the future of scholarly text processing (1987)Quality of Work Life and Human Resource Outcomes (1991)Leveraging employer branding, performance management and human resource development to enhance employee retention (2014)Modern Economic Theory and Development (1999)A bargaining perspective on resource advantage (2003)Genealogies of resilience (2011)Bringing institutions into evolutionary growth theory (2003)The Fundamental Theorems of Modern Welfare Economics, Historically Contemplated (2007)THE NATURAL RIGHT OF PROPERTY (2010)The relationship between accessibility and usability of websites (2007)From e-commerce to social commerce: A close look at design features (2012)Trend towards virtual and hybrid conferences may be an effective climate change mitigation strategy (2021)Human Identification in Information Systems (1994)The digital persona and its application to data surveillance (1994)Cultures of Technological Embodiment: An Introduction (1995)
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References

  • 1973Objective Knowledge, an Evolutionary Approach.3,770 cited
  • 2012The Open Society and Its Enemies3,505 cited
  • 1984The American National Standards Institute1,212 cited
  • 2010International Standards Organization1,071 cited
  • 1979New Studies in Philosophy, Politics, Economics and the History of Ideas.681 cited
  • 1974Law, Legislation and Liberty. Volume I. Rules and Order.214 cited
  • 1986Mirrorshades: The Cyberpunk Anthology188 cited

Cited by

  • 2012Player–Avatar Identification in video gaming: Concept and measurement183 cited
  • 2010My life as a night elf priest: an anthropological account of World of Warcraft181 cited
  • 2004CSCW at play154 cited
  • 1996Physical spaces, virtual places and social worlds140 cited
  • 2008Cognition and Literacy in Massively Multiplayer Online Games134 cited
  • 2017Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room33 cited
  • 2006Effective Communication in Virtual Adversarial Collaborative Communities18 cited
  • 2024Metaverse Servicescape: Emotional Response to Virtual Retail Design17 cited

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  • 1998Patina : layering a history-of-use on digital objects10 cited
  • 2000Les mondes virtuels, entre imagerie et imaginaire8 cited