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From Adoption to Use: the process of appropriating a mobile phone
8 references·16 citing·39 second hop
From Adoption to Use: the process of appropriating a mobile phone (2003)From Adoption to Use: the process of appr…Diffusion of Innovations 1 (2019)Diffusion of Innovations 1The Illusory Diffusion of Innovation: An Examination of Assimilation Gaps (1999)The Illusory Diffusion of Inn…Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs1 (1999)Information Technology Adopti…Windows of Opportunity: Temporal Patterns of Technological Adaptation in Organizations (1994)Windows of Opportunity: Tempo…Shaping Technology, Building Society: Studies in Sociotechnical Change. (1993)Shaping Technology, Building …User Acceptance of Computer Technology (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Diffusion of innovations (1984)Diffusion of innovationsThe role of users' emotions and associated quality goals on appropriation of systems: two case studies (2024)The role of users' emotions a…Consumer engagement with social media platforms: A study of the influence of attitudinal components on cutting edge technology adaptation behaviour (2021)Consumer engagement with soci…Social media led co-creation of knowledge in developing societies: SME’s roles in the adoption, use and appropriation of smartphones in South Asia (2019)Social media led co-creation …Friend, Foe or Frenemy? Traditional Journalism Actors’ Changing Attitudes towards Peripheral Players and Their Innovations (2019)Friend, Foe or Frenemy? Tradi…Selfie appropriation by young British South Asian adults (2018)Selfie appropriation by young…Revisiting Technology Resistance: Current Insights and Future Directions (2018)Revisiting Technology Resista…Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica (2018)Counterproductive effects of …Mobile Phone Appropriation and Migrant Acculturation: A Case Study of an Indian Community in Singapore (2015)Mobile Phone Appropriation an…Using virtual worlds for collaborative business process modeling (2011)Using virtual worlds for coll…Everyday appropriations of information technology: A study of creative uses of digital cameras (2011)Everyday appropriations of in…“Modeling with tools is easier, believe me”—The effects of tool functionality on modeling grammar usage beliefs (2011)“Modeling with tools is easie…Software appropriation over time: from adoption to stabilization and beyond (2010)Software appropriation over t…Mobile phone adoption (2010)Mobile phone adoptionExploring the Interface Design of Mobile Phone for the Elderly (2009)Exploring the Interface Desig…Influences on Continued Use of an Information System: A Longitudinal Study (2008)Influences on Continued Use o…Completing Design in Use: Closing the Appropriation Cycle (2004)Completing Design in Use: Clo…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)User Acceptance of Information Technology: Toward A Unified View1 (2003)The Duality of Technology: Rethinking the Concept of Technology in Organizations (1992)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Co-creating Humanistic AI AgeTech to Support Dynamic Care Ecosystems: A Preliminary Guiding Model (2024)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Knowledge of the Firm, Combinative Capabilities, and the Replication of Technology (1992)NEBIC: A Dynamic Capabilities Theory for Assessing Net-Enablement (2002)Going Beyond the Dominant Paradigm for Information Technology Innovation Research: Emerging Concepts and Methods (2004)Real Options and IT Platform Adoption: Implications for Theory and Practice (2004)Learning from Notes (1992)Shaping Electronic Communication: The Metastructuring of Technology in the Context of Use (1995)Materiality and change: Challenges to building better theory about technology and organizing (2008)Building theories from case study research (2009)Handbook of Social Psychology (2013)Case Study Research: Design and Methods (1984)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)From game design elements to gamefulness (2011)When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App (2022)Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance? (2023)The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial (2025)The Strength of Weak Ties (1973)Diffusion of innovations. 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this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2019Diffusion of Innovations 137,320 cited
  • 1999Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs13,697 cited
  • 1993Shaping Technology, Building Society: Studies in Sociotechnical Change.3,540 cited
  • 1984Diffusion of innovations2,715 cited
  • 1994Windows of Opportunity: Temporal Patterns of Technological Adaptation in Organizations971 cited
  • 1999The Illusory Diffusion of Innovation: An Examination of Assimilation Gaps633 cited
  • 1989User Acceptance of Computer Technology620 cited

Cited by

  • 2004Completing Design in Use: Closing the Appropriation Cycle136 cited
  • 2018Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica105 cited
  • 2011Everyday appropriations of information technology: A study of creative uses of digital cameras87 cited
  • 2011Using virtual worlds for collaborative business process modeling81 cited
  • 2021Consumer engagement with social media platforms: A study of the influence of attitudinal components on cutting edge technology adaptation behaviour56 cited
  • 2010Software appropriation over time: from adoption to stabilization and beyond

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41 cited
  • 2010Mobile phone adoption38 cited
  • 2011“Modeling with tools is easier, believe me”—The effects of tool functionality on modeling grammar usage beliefs36 cited
  • 2019Friend, Foe or Frenemy? Traditional Journalism Actors’ Changing Attitudes towards Peripheral Players and Their Innovations33 cited
  • 2018Selfie appropriation by young British South Asian adults32 cited
  • 2018Revisiting Technology Resistance: Current Insights and Future Directions31 cited
  • 2008Influences on Continued Use of an Information System: A Longitudinal Study20 cited
  • 2009Exploring the Interface Design of Mobile Phone for the Elderly20 cited
  • 2024The role of users' emotions and associated quality goals on appropriation of systems: two case studies19 cited
  • 2019Social media led co-creation of knowledge in developing societies: SME’s roles in the adoption, use and appropriation of smartphones in South Asia15 cited
  • 2015Mobile Phone Appropriation and Migrant Acculturation: A Case Study of an Indian Community in Singapore15 cited