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Playing Research: Methodological approaches to game analysis
0 references·16 citing·43 second hop
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  • 2015Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form146 cited
  • 2010Digital Games and Escapism137 cited
  • 2004Living a Virtual Life: Social Dynamics of Online Gaming.127 cited
  • 2007A Brief Review of Digital Games and Learning77 cited
  • 2017Students' attitude towards the use of educational video games to develop competencies61 cited
  • 2008Linking Pedagogical Theory of Computer Games to Their Usability51 cited
  • 2020A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels46 cited
  • 2011Modeling game usage, purchase behavior and ease of use29 cited
  • 2007Profiling Academic Research on Digital Games Using Text Mining Tools21 cited
  • 2008Methodological questions in ‘interactivefilm studies’19 cited
  • 2019Popular Philanthrocapitalism? The Potential and Pitfalls of Online Empowerment in “Free” Nature 2.0 Initiatives15 cited
  • 2022Saving the World by Being Green with Fintech: Exploring the Contradictions Inherent in the Case of Ant Forest14 cited
  • 2018The Playful Citizen13 cited
  • 2012Valences of Interdisciplinarity: Theory, Practice, Pedagogy10 cited

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2018
Gaming the Stage
9 cited
  • 2023GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN2 cited