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Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session
5 references·2 citing·20 second hop
Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session (2008)Towards Generalised Accessibility of Comp…Unified Design of Universally Accessible Games (2007)Unified Design of Universally…Computer games and visually impaired people (2007)Computer games and visually i…Access Invaders: Developing a Universally Accessible Action Game (2006)Access Invaders: Developing a…How to make games for visually impaired children (2005)How to make games for visuall…Entertaining Software for Young Persons with Disabilities (2004)Entertaining Software for You…Atlab: An Accessible Cross Platform Gaming Framework for People with Disabilities (2013)Atlab: An Accessible Cross Pl…Human factors in entertainment computing (2011)Human factors in entertainmen…Toward an Information Society for All: An International R&D Agenda (1998)Toward an Information Society for All: An International Research and Development Agenda (1998)Unified user interface design: designing universally accessible interactions (2004)Implementing accessibility in educational videogames with (2009)Advances in Game Accessibility from 2005 to 2010 (2011)Towards a low cost adaptation of educational games for people with disabilities (2014)Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)BraillePlay (2014)Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments (2020)Exploring Asymmetric Roles in Mixed-Ability Gaming (2021)Games for a better life (2009)Fundamentals of game design (2010)Video Games in Health Care: Closing the Gap (2010)Life on the Screen: Identity in the Age of the Internet (1997)Flexible and Simple User Interfaces in Entertaining Software (2008)User Interfaces For All—Concepts, Methods, and Tools (2001)User Interfaces for All: New Perspectives into Human- Computer Interaction (2001)PowerUp (2008)Accessible Player Experiences (APX): The Players (2018)Towards Generalised Accessibility of Computer Games (2008)
this work references cited by second hop

References

  • 2007Computer games and visually impaired people69 cited
  • 2006Access Invaders: Developing a Universally Accessible Action Game59 cited
  • 2007Unified Design of Universally Accessible Games43 cited
  • 2005How to make games for visually impaired children43 cited
  • 2004Entertaining Software for Young Persons with Disabilities8 cited

Cited by

  • 2011Human factors in entertainment computing1 cited
  • 2013Atlab: An Accessible Cross Platform Gaming Framework for People with Disabilities1 cited

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