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A Taxonomy of Serious Games for Dementia
9 references·2 citing·36 second hop
A Taxonomy of Serious Games for Dementia (2013)A Taxonomy of Serious Games for DementiaDigital Game-Based Learning (2020)Digital Game-Based LearningGamification and Serious Games for Personalized Health (2012)Gamification and Serious Game…Developing Serious Games Specifically Adapted to People Suffering from Alzheimer (2012)Developing Serious Games Spec…O3‐02‐07: Wii sports, a usability study with MCI and Alzheimer's patients (2011)O3‐02‐07: Wii sports, a usabi…A pilot usability study of MINWii, a music therapy game for demented patients (2011)A pilot usability study of MI…Persuasive games: the expressive power of videogames (2008)Persuasive games: the express…From Cells to Cell Processors: The Integration of Health and Video Games (2008)From Cells to Cell Processors…Persuasive Games (2007)Persuasive GamesDigital game-based learning (2003)Digital game-based learningA Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study (2020)A Cognitive-Based Board Game …Serious Games for Dementia (2017)Serious Games for DementiaThe Naturalistic Action Test: A standardised assessment for everyday action impairment (2002)Flow in games (and everything else) (2007)Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem (2009)Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors (2014)Elderly user experience to improve a Kinect-based game playability (2015)Skill assessment in learning experiences based on serious games: A Systematic Mapping Study (2017)Group decision and social change. (2004)Digital game design for elderly users (2007)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Augmented reality & gesture-based architecture in games for the elderly. (2013)Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment. (2016)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Rules of Play: Game Design Fundamentals (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Gamification in Tourism (2013)Gamification: The Intersection between Behavior Analysis and Game Design Technologies (2014)Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty (2014)Executive Functioning as a Potential Mediator of Age-Related Cognitive Decline in Normal Adults. (2003)The Nature and Organization of Individual Differences in Executive Functions (2012)Gamification in theory and action: A survey (2014)Successful Aging (1997)Enrichment Effects on Adult Cognitive Development (2008)Video game training enhances cognitive control in older adults (2013)Democracy of Objects (2011)The role of psychology in understanding the impact of computer games (2011)Serious games and the gamification of tourism (2016)Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education (2013)What’s in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps (2018)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)The Gaming of Policy and the Politics of Gaming: A Review (2009)Classifying Serious Games (2011)Teaching and Learning Argumentative Reading and Writing: A Review of Research (2011)Digital Natives, Digital Immigrants Part 1 (2001)Foundations of Game-Based Learning (2015)
this work references cited by second hop

References

  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2007Persuasive Games1,528 cited
  • 2012Gamification and Serious Games for Personalized Health301 cited
  • 2011A pilot usability study of MINWii, a music therapy game for demented patients90 cited
  • 2012Developing Serious Games Specifically Adapted to People Suffering from Alzheimer79 cited
  • 2008From Cells to Cell Processors: The Integration of Health and Video Games60 cited
  • 2011O3‐02‐07: Wii sports, a usability study with MCI and Alzheimer's patients32 cited

Cited by

  • 2017Serious Games for Dementia40 cited
  • 2020A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study36 cited

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