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Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms
16 references·2 citing·42 second hop
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References

  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 1992Force concept inventory3,233 cited
  • 2003Digital game-based learning3,104 cited
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  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
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  • 2001Surveying students’ conceptual knowledge of electricity and magnetism677 cited
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  • 2010Technology for Classroom Orchestration307 cited
  • 2006Activity theory for designing mobile learning297 cited
  • 2004Rigour and complexity in educational research : conceptualizing the bricolage257 cited
  • 2006Games And Simulations in Online Learning: Research and Development Frameworks223 cited
  • 2011A framework for the design and integration of collaborative classroom games141 cited
  • 2007Games and Simulations in Online Learning96 cited

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  • 2009Games and Simulations72 cited
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    • 2023A systematic review of digital innovations in technology-enhanced learning designs in higher education58 cited
    • 2022Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology35 cited