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Guidelines for the Use of Business Simulation Games
0 references·4 citing·10 second hop
Guidelines for the Use of Business Simulation Games (1980)Guidelines for the Use of Business Simula…Student experiences of the use of a marketing simulation game (2008)Student experiences of the us…Administration Issues in the Use of Computer Simulation Games (1993)Administration Issues in the …PROLOG: A Business Logistics Simulation Game (1988)PROLOG: A Business Logistics …A Classroom Experiential Exercise for Studying Materials Management Decision-Making (1983)A Classroom Experiential Exer…Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)The Role of Management Games and Simulations in Education and Research (1990)Reflection: Bridging the Gap between Service and Learning (1997)A Heuristic Program for Locating Warehouses (1963)Business games handbook (1969)A Heuristic Program for Locating Warehouses (1976)Journal of Marketing Education (1979)Marketing in Action: A Decision Game (1974)Computer Simulation Games in Marketing: Past, Present, and Future (1992)Addressing Academic Dishonesty: The Implications for Business Schools, Professors, and Students (2006)
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  • 1993Administration Issues in the Use of Computer Simulation Games9 cited
  • 1988PROLOG: A Business Logistics Simulation Game7 cited
  • 2008Student experiences of the use of a marketing simulation game6 cited
  • 1983A Classroom Experiential Exercise for Studying Materials Management Decision-Making5 cited

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