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The evaluation of ARCO
9 references·7 citing·40 second hop
The evaluation of ARCO (2008)The evaluation of ARCOThe New Museology (2011)The New MuseologyHow Many Interviews Are Enough? (2005)How Many Interviews Are Enoug…Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Techniques to Identify Themes (2003)Techniques to Identify ThemesThe Future of Virtual Museums: On-Line, Immersive, 3D Environments. (2002)The Future of Virtual Museums…Learning in the Museum (2002)Learning in the MuseumChanging Values in the Art Museum: rethinking communication and learning (2000)Changing Values in the Art Mu…Museums, Objects, and Collections: A Cultural Study (1992)Museums, Objects, and Collect…Culture as Consensus: A Theory of Culture and Informant Accuracy (1986)Culture as Consensus: A Theor…Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools (2023)Empowering cultural heritage …Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites (2020)Using Technology and Gamifica…Developing and Evaluating Management Services for Collective Memory ‡ (2019)Developing and Evaluating Man…Exploring the educational impact of diverse technologies in online virtual museums (2017)Exploring the educational imp…Towards an Evaluation of a Metadata Standard for Generative Virtual Museums (2014)Towards an Evaluation of a Me…Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces (2010)Experiencing Personalised Her…Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences (2008)Personalizing Virtual and Aug…Experimental and Quasi-Experimental Designs for Research (1963)The Structure of Scientific Revolutions (1963)Situated Learning: Legitimate Peripheral Participation. (1994)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)Learning science in informal environments : people, places, and pursuits (2009)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Virtual-reality heritage presentation at Ename (2000)Serious Games in Cultural Heritage (2009)DIGITAL INTERPRETIVE MEDIA USAGE IN CULTURAL HERITAGE SITES AT YOGYAKARTA (2015)The Museum Experience (2016)Enhanced Virtual Reality Experience in Personalised Virtual Museums (2018)Coefficient Alpha and the Internal Structure of Tests (1951)Latent Structure Analysis. (1969)Statistical Theories of Mental Test Scores (1969)Sample Size and Saturation in PhD Studies Using Qualitative Interviews (2009)How Many Focus Groups Are Enough? Building an Evidence Base for Nonprobability Sample Sizes (2016)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Qualitative research and evaluation methods (1980)Qualitative inquiry and research design: choosing among five traditions. (1998)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)Saturation in qualitative research: exploring its conceptualization and operationalization (2017)Naturalistic inquiry (1985)Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis for Health Services Research: Developing Taxonomy, Themes, and Theory (2007)Theme development in qualitative content analysis and thematic analysis (2016)Diverse Knowledges and Contact Zones within the Digital Museum (2010)Money and the fear of death: The symbolic power of money as an existential anxiety buffer (2013)Historical empathy in a museum: uniting contextualisation and emotional engagement (2017)Participatory Communication with Social Media (2008)Enacting engagement online: framing social media use for the museum (2011)How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience (2021)Virtual museums, a survey and some issues for consideration (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)Developing serious games for cultural heritage: a state-of-the-art review (2010)Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework (2023)Conceptualizing the experiences of heritage tourists (1997)Romancing the past: Heritage visiting and the nostalgic consumer (2001)A benefit segmentation of tourists in rural areas: a Scottish perspective (2004)
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References

  • 2005How Many Interviews Are Enough?20,704 cited
  • 2003Techniques to Identify Themes5,467 cited
  • 1986Culture as Consensus: A Theory of Culture and Informant Accuracy1,682 cited
  • 2002Learning in the Museum779 cited
  • 1992Museums, Objects, and Collections: A Cultural Study395 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2000Changing Values in the Art Museum: rethinking communication and learning340 cited
  • 2011The New Museology297 cited
  • 2002The Future of Virtual Museums: On-Line, Immersive, 3D Environments.54 cited

Cited by

  • 2008Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences19 cited
  • 2017Exploring the educational impact of diverse technologies in online virtual museums18 cited
  • 2023Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools14 cited
  • 2020Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites13 cited
  • 2019Developing and Evaluating Management Services for Collective Memory ‡4 cited
  • 2010Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces

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3 cited
  • 2014Towards an Evaluation of a Metadata Standard for Generative Virtual Museums1 cited