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Encouraging Engagement in Game-Based Learning
12 references·1 citing·46 second hop
Encouraging Engagement in Game-Based Learning (2011)Encouraging Engagement in Game-Based Lear…An investigation into the potential of collaborative computer game-based learning in Higher Education (2026)An investigation into the pot…Digital Game-Based Learning (2010)Digital Game-Based LearningLearning with Digital Games (2009)Learning with Digital GamesStorification in History education: A mobile game in and about medieval Amsterdam (2008)Storification in History educ…An application of games‐based learning within software engineering (2007)An application of games‐based…Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Mind games, reasoning skills, and the primary school curriculum (2006)Mind games, reasoning skills,…Designing multimedia games for young children’s taxonomic concept development (2006)Designing multimedia games fo…The Adult Learner (2005)The Adult LearnerThe Next Generation of Educational Engagement (2004)The Next Generation of Educat…Replaying history: engaging urban underserved students in learning world history through computer simulation games (2004)Replaying history: engaging u…The development of an interactive game-based tool for learning surgical management algorithms via computer (2002)The development of an interac…Affective states in digital game-based learning: Thematic evolution and social network analysis (2021)Affective states in digital g…Guns, Germs, and Steel: The Fates of Human Societies. (1997)What Video Games Have to Teach Us about Learning and Literacy (2004)Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design (2009)The Civic Potential of Video Games (2009)Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning (2017)The Discovery of Grounded Theory (2017)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Digital game-based learning (2003)The study on integrating WebQuest with mobile learning for environmental education (2010)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Digital Game-Based Learning (2020)The Reflective Practitioner: How Professionals Think in Action (1985)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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(1977)Cognitive Architecture and Instructional Design (1998)Becoming a Self-Regulated Learner: An Overview (2002)Endogenous fantasy and learning in digital games (2005)The Gaming of Policy and the Politics of Gaming: A Review (2009)Adaptive Gamification for Learning Environments (2018)Development and Evaluation of an Interactive Web-Based Breast Imaging Game for Medical Students (2002)The influence of collaboration styles to children’s cognitive performance in digital problem-solving game “William Adventure”: A comparative case study (2010)Influence of problem-based learning games on effective computer programming learning in higher education (2020)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The ‘digital natives’ debate: A critical review of the evidence (2008)From the Field: A Proposal for Educating Leaders for Social Justice (2007)The role of mentoring in the learning development of the novice entrepreneur (2009)Case-Based Learning and its Application in Medical and Health-Care Fields: A Review of Worldwide Literature (2016)The Game Definition Game (2016)The development of situational interest during a digital mathematics game (2018)Video Game Design for Learning to Learn (2022)
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References

  • 2005The Adult Learner1,103 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2004The Next Generation of Educational Engagement642 cited
  • 2010Digital Game-Based Learning267 cited
  • 2007An application of games‐based learning within software engineering196 cited
  • 2004Replaying history: engaging urban underserved students in learning world history through computer simulation games171 cited
  • 2008Storification in History education: A mobile game in and about medieval Amsterdam170 cited
  • 2002The development of an interactive game-based tool for learning surgical management algorithms via computer91 cited
  • 2006Mind games, reasoning skills, and the primary school curriculum84 cited
  • 2009Learning with Digital Games78 cited
  • 2026An investigation into the potential of collaborative computer game-based learning in Higher Education69 cited
  • 2006Designing multimedia games for young children’s taxonomic concept development57 cited

Cited by

  • 2021Affective states in digital game-based learning: Thematic evolution and social network analysis35 cited

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