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Beyond the Test of the Four Channel Model of Flow in the Context of Online Shopping
16 references·0 citing·36 second hop
Beyond the Test of the Four Channel Model of Flow in the Context of Online Shopping (2009)Beyond the Test of the Four Channel Model…The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model (2004)The impact of cognitive absor…Play, Flow, and the Online Search Experience (2004)Play, Flow, and the Online Se…Integrating perceived playfulness into expectation-confirmation model for web portal context (2004)Integrating perceived playful…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (2002)Applying the Technology Accep…An Empirical Examination of Individual Traits as Antecedents to Computer Anxiety and Computer Self-Efficacy1 (2002)An Empirical Examination of I…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…The dimensionality and correlates of flow in human-computer interactions (1993)The dimensionality and correl…Flow in Computer-Mediated Communication (1992)Flow in Computer-Mediated Com…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal experience in work and leisure. (1989)Optimal experience in work an…The flow experience and its significance for human psychology (1988)The flow experience and its s…An approach to environmental psychology (1974)An approach to environmental …Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Research in Organizational Behavior (1984)Flow Online: Lessons Learned and Future Prospects (2009)Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)User Acceptance of Hedonic Information Systems1 (2004)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Beyond boredom and anxiety (1975)Goodness-of-fit indexes in confirmatory factor analysis: The effect of sample size. (1988)Les passions de l'âme: On obsessive and harmonious passion. (2003)The Concept of Flow (2014)The Varieties of Self-Transcendent Experience (2017)Evidence for a three-factor theory of emotions (1977)Seeking the Ideal Form: Product Design and Consumer Response (1995)Core affect and the psychological construction of emotion. (2003)A meta-analysis of the technology acceptance model (2006)Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Positive education: positive psychology and classroom interventions (2009)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1974An approach to environmental psychology7,295 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2002Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior3,203 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 1989Optimal experience in work and leisure.1,942 cited
  • 1996Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale1,562 cited
  • 1993The dimensionality and correlates of flow in human-computer interactions1,103 cited
  • 2004The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model1,041 cited
  • 1988The flow experience and its significance for human psychology1,037 cited
  • 2004Integrating perceived playfulness into expectation-confirmation model for web portal context934 cited
  • 1992Flow in Computer-Mediated Communication821 cited

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  • 2002An Empirical Examination of Individual Traits as Antecedents to Computer Anxiety and Computer Self-Efficacy1757 cited
  • 2004Play, Flow, and the Online Search Experience617 cited
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