Problem solving and collaboration using mobile serious gamesJaime Sánchez, Ruby Olivares-Donoso2011-05-20articleComputers & Education240 citationsgreenNo readable copy stored yet — this record is metadata only.Educational Games and GamificationProblem and Project Based LearningInnovative Teaching and Learning MethodsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 240 citations exist upstream.References1963Experimental and Quasi-Experimental Designs for Research2001Digital Natives, Digital Immigrants Part 12012Digital Natives, Digital Immigrants2001Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?2007Flow in games (and everything else)2007Digital Games in Education2007Technology in Support of Collaborative Learning2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learningCited by2015Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation2019The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment2015The use of serious games in science education: a review of selected empirical research from 2002 to 20132016Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game2018Leadership styles and skills developed through game-based learning2016Influences of an inquiry‐based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving2014Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers2016Game Learning Analytics: Learning Analytics for Serious Games