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Weaving multimodal meaning in a graphic novel reading group
16 references·7 citing·25 second hop
Weaving multimodal meaning in a graphic novel reading group (2013)Weaving multimodal meaning in a graphic n…Reading Images (2006)Reading ImagesWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Introducing Social Semiotics (2004)Introducing Social SemioticsWhat video games have to teach us about learning and literacy (2003)What video games have to teac…Multimodal Discourse: The Modes and Media of Contemporary Communication (2002)Multimodal Discourse: The Mod…Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)Multimodal Discourse: The Mod…Understanding Comics: The Invisible Art (1998)Understanding Comics: The Inv…Social Linguistics And Literacies: Ideology in Discourse (1996)Social Linguistics And Litera…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…A pedagogy of Multiliteracies Designing Social Futures (1996)A pedagogy of Multiliteracies…Literacy in Theory and Practice (1987)Literacy in Theory and Practi…Ways with Words: Language, Life and Work in Communities and Classrooms (1984)Ways with Words: Language, Li…Ways with Words (1983)Ways with WordsThe Reader, the Text, the Poem: The Transactional Theory of the Literary Work (1980)The Reader, the Text, the Poe…The Act of Reading: A Theory of Aesthetic Response (1979)The Act of Reading: A Theory …Language as social semiotic : the social interpretation of language and meaning (1978)Language as social semiotic :…Reading Comics Collaboratively and Challenging Literacy Norms (2019)Reading Comics Collaborativel…What's Going On in a Graphic Novel? (2018)What's Going On in a Graphic …Language Arts Lessons (2018)Language Arts LessonsTeaching Multimodal Literacy Through Reading and Writing Graphic Novels (2017)Teaching Multimodal Literacy …The Intersection of Words and Pictures: Second Through Fourth Graders Read Graphic Novels (2016)The Intersection of Words and…‘He isn’t an animal, he isn’t a human; he is just different’: exploring the medium of comics in empowering children’s critical thinking (2016)‘He isn’t an animal, he isn’t…Towards a multimodally oriented theory of translation: A cognitive framework for the translation of illustrated technical texts (2015)Towards a multimodally orient…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)Foundations of Game-Based Learning (2015)Genre as social action (1984)Manifesto for a Relational Sociology (1997)The Language of Evaluation: Appraisal in English (2005)From the Achievement Gap to the Education Debt: Understanding Achievement in U.S. Schools (2006)Undoing Appropriateness: Raciolinguistic Ideologies and Language Diversity in Education (2015)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Developing a Sociocritical Literacy in the Third Space (2008)Rethinking Critical Theory and Qualitative Research (2011)A useful methodological synergy? Combining critical discourse analysis and corpus linguistics to examine discourses of refugees and asylum seekers in the UK press (2008)Multimodality and Literacy in School Classrooms (2008)Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)White Native English Speakers Needed: The Rhetorical Construction of Privilege in Online Teacher Recruitment Spaces (2014)Gamification and Mobile Marketing Effectiveness (2016)Cutting through Content Clutter: How Speech and Image Acts Drive Consumer Sharing of Social Media Brand Messages (2018)Discourse (2005)Culturally Sustaining Pedagogy (2012)Student writing in higher education: An academic literacies approach (1998)Language and Agency (2001)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1978Language as social semiotic : the social interpretation of language and meaning5,795 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 1983Ways with Words5,014 cited
  • 1987Literacy in Theory and Practice4,966 cited
  • 1984Ways with Words: Language, Life and Work in Communities and Classrooms4,944 cited
  • 1996Social Linguistics And Literacies: Ideology in Discourse4,320 cited
  • 2006Reading Images3,735 cited
  • 2002Multimodal Discourse: The Modes and Media of Contemporary Communication3,353 cited
  • 1996A pedagogy of Multiliteracies Designing Social Futures3,313 cited
  • 2001Multimodal Discourse: The Modes and Media of Contemporary Communication3,202 cited
  • 1998Understanding Comics: The Invisible Art3,139 cited
  • 2004Introducing Social Semiotics2,879 cited
  • 1979The Act of Reading: A Theory of Aesthetic Response1,867 cited
  • 1980The Reader, the Text, the Poem: The Transactional Theory of the Literary Work

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Cited by

  • 2015Towards a multimodally oriented theory of translation: A cognitive framework for the translation of illustrated technical texts35 cited
  • 2019Reading Comics Collaboratively and Challenging Literacy Norms31 cited
  • 2017Teaching Multimodal Literacy Through Reading and Writing Graphic Novels26 cited
  • 2016The Intersection of Words and Pictures: Second Through Fourth Graders Read Graphic Novels24 cited
  • 2018What's Going On in a Graphic Novel?19 cited
  • 2018Language Arts Lessons14 cited
  • 2016‘He isn’t an animal, he isn’t a human; he is just different’: exploring the medium of comics in empowering children’s critical thinking9 cited