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Intentions to Use Virtual Worlds: An Exploratory Study.
16 references·1 citing·30 second hopsampled
Intentions to Use Virtual Worlds: An Exploratory Study. (2008)Intentions to Use Virtual Worlds: An Expl…The effects of perceived risk and technology type on users’ acceptance of technologies (2007)The effects of perceived risk…Testing an extended model of IT acceptance in the Chinese cultural context (2006)Testing an extended model of …Moderating Effects of Task Type on Wireless Technology Acceptance (2005)Moderating Effects of Task Ty…User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Technology acceptance model for internet banking: an invariance analysis (2004)Technology acceptance model f…TAM or Just Plain Habit (2003)TAM or Just Plain HabitManaging User Trust in B2C e-Services (2003)Managing User Trust in B2C e-…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs1 (1999)Information Technology Adopti…Testing the technology acceptance model across cultures: A three country study (1997)Testing the technology accept…Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model1 (1997)Gender Differences in the Per…Integrating Diffusion of Innovations and Theory of Reasoned Action models to predict utilization of information technology by end-users (1996)Integrating Diffusion of Inno…A critical assessment of potential measurement biases in the technology acceptance model: three experiments (1996)A critical assessment of pote…Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication (1992)Perceived Usefulness, Ease of…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Team Collaboration in Virtual Worlds: Editorial to the Special Issue (2012)Team Collaboration in Virtual…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Information Technology Usage: A Test of Competing Models (1995)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Diffusion of Innovations 1 (2019)Understanding Attitudes and Predicting Social Behavior (1980)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)User Acceptance of Information Technology: Toward A Unified View1 (2003)Culture's Consequences: International Differences in Work-Related Values. (1983)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Structural Equation Modeling and Regression: Guidelines for Research Practice (2000)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)Creation of Favorable User Perceptions: Exploring the Role of Intrinsic Motivation1 (1999)A Longitudinal Investigation of Personal Computers in Homes: Adoption Determinants and Emerging Challenges1 (2001)Personal innovativeness, social influences and adoption of wireless Internet services via mobile technology (2005)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The theory of planned behavior (1991)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation (2005)Review : A Review of Culture in Information Systems Research: Toward a Theory of Information Technology Culture Conflict1 (2006)Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping (2007)Consumer e-shopping acceptance: Antecedents in a technology acceptance model (2008)Trust and risk in e-government adoption (2008)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 1999Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs13,697 cited
  • 1992Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication3,083 cited
  • 1997Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model12,227 cited
  • 1996A critical assessment of potential measurement biases in the technology acceptance model: three experiments1,420 cited
  • 1997Testing the technology acceptance model across cultures: A three country study1,246 cited
  • 2003Managing User Trust in B2C e-Services1,073 cited
  • 2007The effects of perceived risk and technology type on users’ acceptance of technologies539 cited
  • 2004Technology acceptance model for internet banking: an invariance analysis502 cited
  • 2003TAM or Just Plain Habit440 cited
  • 1996Integrating Diffusion of Innovations and Theory of Reasoned Action models to predict utilization of information technology by end-users

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433 cited
  • 2005Moderating Effects of Task Type on Wireless Technology Acceptance309 cited
  • 2006Testing an extended model of IT acceptance in the Chinese cultural context116 cited
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    • 2012Team Collaboration in Virtual Worlds: Editorial to the Special Issue70 cited