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Tweeting Badges: User Motivations for Displaying Achievement in Publicly Networked Environments
16 references·6 citing·47 second hop
Tweeting Badges: User Motivations for Displaying Achievement in Publicly Networked Environments (2015)Tweeting Badges: User Motivations for Dis…Are badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Are badges useful in educatio…Gratifications, Collective Self-Esteem, Online Emotional Openness, and Traitlike Communication Apprehension as Predictors of Facebook Uses (2011)Gratifications, Collective Se…From game design elements to gamefulness (2011)From game design elements to …The Participation Divide Among “Online Experts”: Experience, Skills and Psychological Factors as Predictors of College Students' Web Content Creation (2010)The Participation Divide Amon…Older Adolescents' Motivations for Social Network Site Use: The Influence of Gender, Group Identity, and Collective Self-Esteem (2009)Older Adolescents' Motivation…Looking at, looking up or keeping up with people? 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(2001)Information revelation and privacy in online social networks (2005)Managing Impressions Online: Self-Presentation Processes in the Online Dating Environment (2006)Microblogging during two natural hazards events (2010)Facebook as a toolkit: A uses and gratification approach to unbundling feature use (2011)Cultivating Social Resources on Social Network Sites: Facebook Relationship Maintenance Behaviors and Their Role in Social Capital Processes (2014)A Collective Self-Esteem Scale: Self-Evaluation of One's Social Identity (1992)Preadolescents' and adolescents' online communication and their closeness to friends. (2007)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)How to transform consumers into fans of your brand (2012)The Relations Among Social Media Addiction, Self-Esteem, and Life Satisfaction in University Students (2016)How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown (2020)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Approach and avoidance motivation and achievement goals (1999)Expectancy–Value Theory of Achievement Motivation (2000)Digital badges in education (2013)Engaging Asian students through game mechanics: Findings from two experiment studies (2015)Learning Technology Models that Support Personalization within Blended Learning Environments in Higher Education (2020)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Internet Addiction: The Emergence of a New Clinical Disorder (1998)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Psychology of intergroup relations (1986)An Integrative Theory of Intergroup Conflict (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Applying Common Identity and Bond Theory to Design of Online Communities (2007)Through a Glass Darkly: Information Technology Design, Identity Verification, and Knowledge Contribution in Online Communities (2007)Creative Strategies in Social Media Marketing: An Exploratory Study of Branded Social Content and Consumer Engagement (2014)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Is There Social Capital in a Social Network Site?: Facebook Use and College Students' Life Satisfaction, Trust, and Participation (2009)Connection strategies: Social capital implications of Facebook-enabled communication practices (2011)Uses and Gratifications Theory in the 21st Century (2000)MySpace and Facebook: Applying the Uses and Gratifications Theory to Exploring Friend-Networking Sites (2008)
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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 1975The uses of mass communications : current perspectives on gratifications research2,123 cited
  • 2008Looking at, looking up or keeping up with people?1,393 cited
  • 2006A face(book) in the crowd1,006 cited
  • 2009Older Adolescents' Motivations for Social Network Site Use: The Influence of Gender, Group Identity, and Collective Self-Esteem781 cited
  • 2005Using Social Psychology to Motivate Contributions to Online Communities505 cited
  • 2013Are badges useful in education?: it depends upon the type of badge and expertise of learner486 cited
  • 2007The Role of Status Seeking in Online Communities: Giving the Gift of Experience408 cited
  • 2008Information quality work organization in wikipedia233 cited
  • 2010The Participation Divide Among “Online Experts”: Experience, Skills and Psychological Factors as Predictors of College Students' Web Content Creation220 cited
  • 2007Types of Fantasy Sports Users and Their Motivations172 cited

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2001
Identifying Motivations for the Use of Commercial Web Sites
167 cited
  • 2011Gratifications, Collective Self-Esteem, Online Emotional Openness, and Traitlike Communication Apprehension as Predictors of Facebook Uses140 cited
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    • 2022Fun Shopping: A Randomized Field Experiment on Gamification28 cited
    • 2020Understanding the Platform Economy: Signals, Trust, and Social Interaction26 cited
    • 2023Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs24 cited
    • 2018The Effects of Behavioral Interventions on Charitable Giving: A Literature Review0 cited