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Innovation management in retailing: From consumer perspective to corporate strategy
13 references·0 citing·53 second hopsampled
Innovation management in retailing: From consumer perspective to corporate strategy (2014)Innovation management in retailing: From …The impact of “e-atmospherics” on physical stores (2014)The impact of “e-atmospherics…Technology acceptance modeling of augmented reality at the point of sale: Can surveys be replaced by an analysis of online reviews? (2014)Technology acceptance modelin…Perceived usefulness of innovative technology in retailing: Consumers׳ and retailers׳ point of view (2014)Perceived usefulness of innov…Frontline employees׳ attitudes towards self-service technologies: Threats or opportunity for job performance? (2014)Frontline employees׳ attitude…Developing a framework to improve virtual shopping in digital malls with intelligent self-service systems (2014)Developing a framework to imp…Modelling the determinants of a simulated experience in a virtual retail store and users’ product purchasing intentions (2013)Modelling the determinants of…The effects of retail channel integration through the use of information technologies on firm performance (2012)The effects of retail channel…Shops offer the e-tail experience (2012)Shops offer the e-tail experi…Determinants and consequences of consumer satisfaction with self‐service technology in a retail setting (2012)Determinants and consequences…Retailing in perspective: the past is a prologue to the future (2011)Retailing in perspective: the…Innovations in Retail Business Models (2011)Innovations in Retail Busines…Why sales reps should welcome information technology: Measuring the impact of CRM-based IT on sales effectiveness (2007)Why sales reps should welcome…Research on Innovation: A Review and Agenda for Marketing Science (2006)Research on Innovation: A Rev…Services Marketing: Integrating Customer Focus Across the Firm (1996)Dynamic capabilities and strategic management (1997)Technology Readiness Index (Tri) (2000)Creating e-shopping multisensory flow experience through augmented-reality interactive technology (2017)Smart technologies and shopping experience: Are gamification interfaces effective? 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(2003)Fashion retailing – past, present and future (2014)The effect of self-checkout quality on customer satisfaction and repatronage in a retail context (2016)Design shopping as an experience: Exploring the effect of the live-streaming shopping characteristics on consumers’ participation intention and memorable experience (2023)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Self-Reports in Organizational Research: Problems and Prospects (1986)Does social exclusion influence multiple channel use? The interconnections with community, happiness, and well-being (2015)A dual model of product involvement for effective virtual reality: The roles of imagination, co-creation, telepresence, and interactivity (2018)Virtual products as an extension of my body: Exploring hedonic and utilitarian shopping value in a virtual reality retail environment (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Consumer values, fashion consciousness and behavioural intentions in the online fashion retail sector (2018)Diffusion of Innovations 1 (2019)Privacy threats with retail technologies: A consumer perspective (2020)User Acceptance of Information Technology: Toward A Unified View1 (2003)Consumer adoption of smart in-store technology: assessing the predictive value of attitude versus beliefs in the technology acceptance model (2016)Smart home services as the next mainstream of the ICT industry: determinants of the adoption of smart home services (2017)Nostalgia beats the wow-effect: Inspiration, awe and meaningful associations in augmented reality marketing (2019)An approach to environmental psychology (1974)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores (2019)The effects of augmented reality mobile app advertising: Viral marketing via shared social experience (2020)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Firm Resources and Sustained Competitive Advantage (1991)Firm resources and sustained competitive advantage (2004)Resource based theory in operations management research (2015)The Impact of Cross-Channel Integration on Retailers’ Sales Growth (2015)Translating stakeholder pressures into environmental performance – the mediating role of green HRM practices (2015)Process innovation: reengineering work through information technology (1993)Customer Experience Creation: Determinants, Dynamics and Management Strategies (2009)Customer Experience Management in Retailing: An Organizing Framework (2009)Business Models: Origin, Development and Future Research Perspectives (2015)Fifteen Years of Research on Business Model Innovation (2016)Influences of the Industry 4.0 Revolution on the Human Capital Development and Consumer Behavior: A Systematic Review (2020)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Radical Innovation Across Nations: The Preeminence of Corporate Culture (2008)Innovation diffusion and new product growth models: A critical review and research directions (2010)Firm Innovativeness and Its Performance Outcomes: A Meta-Analytic Review and Theoretical Integration (2012)
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References

  • 2006Research on Innovation: A Review and Agenda for Marketing Science1,077 cited
  • 2011Innovations in Retail Business Models593 cited
  • 2012The effects of retail channel integration through the use of information technologies on firm performance403 cited
  • 2014The impact of “e-atmospherics” on physical stores269 cited
  • 2014Technology acceptance modeling of augmented reality at the point of sale: Can surveys be replaced by an analysis of online reviews?206 cited
  • 2007Why sales reps should welcome information technology: Measuring the impact of CRM-based IT on sales effectiveness186 cited
  • 2014Developing a framework to improve virtual shopping in digital malls with intelligent self-service systems149 cited
  • 2013Modelling the determinants of a simulated experience in a virtual retail store and users’ product purchasing intentions139 cited
  • 2014Perceived usefulness of innovative technology in retailing: Consumers׳ and retailers׳ point of view139 cited
  • 2012Determinants and consequences of consumer satisfaction with self‐service technology in a retail setting119 cited
  • 2012Shops offer the e-tail experience63 cited
  • 2011Retailing in perspective: the past is a prologue to the future53 cited
  • 2014Frontline employees׳ attitudes towards self-service technologies: Threats or opportunity for job performance?36 cited

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