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Applying an authentic, dynamic learning environment in real world business
12 references·14 citing·40 second hop
Applying an authentic, dynamic learning environment in real world business (2004)Applying an authentic, dynamic learning e…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…International Perspectives on the Design of Technology-supported Learning Environments (2012)International Perspectives on…Learning in the new business school setting: a collaborative model (2001)Learning in the new business …Computers As Mindtools For Schools: Engaging Critical Thinking, 2nd Edition (2000)Computers As Mindtools For Sc…Supporting simulation-based learning; the effects of model progression and assignments on definitional and intuitive knowledge (1998)Supporting simulation-based l…Grounded constructions and how technology can help (1998)Grounded constructions and ho…International perspectives on the design of technology-supported learning environments (1996)International perspectives on…Constructivism: Implications for the Design and Delivery of Instruction (1996)Constructivism: Implications …Problem Based Learning: An instructional model and its constructivist framework (1995)Problem Based Learning: An in…A Dynamic Theory of Organizational Knowledge Creation (1994)A Dynamic Theory of Organizat…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Images of Organization (1986)Images of OrganizationBusiness Games and Stock Market: An analysis of students’ learning in a Business Administration course (2020)Business Games and Stock Mark…Engagement in business simulation games: A self‐system model of motivational development (2019)Engagement in business simula…Policy Deployment and Learning in Complex Business Domains: The Potentials of Role Playing (2016)Policy Deployment and Learnin…Enhancing organizational business process perception : experiences from constructing and applying a dynamic business simulation game (2014)Enhancing organizational busi…The effects of computer‐simulation game training on participants' opinions on leadership styles (2013)The effects of computer‐simul…Bringing the World into our Classrooms: The Benefits of Engaging Students in an International Business Simulation (2013)Bringing the World into our C…Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness (2012)Capstone Teaching Models: Com…Using computer games for instruction: The student experience (2011)Using computer games for inst…Learning leadership skills in a simulated business environment (2011)Learning leadership skills in…Self-Regulated Learning in Video Game Environments (2009)Self-Regulated Learning in Vi…Leadership Developmental Needs--A System for Identifying Them. (2009)Leadership Developmental Need…Examining the effects of learning motivation and of course design in an instructional simulation game (2009)Examining the effects of lear…Att lära i och för arbetslivet Myter och utmaningar (2009)Att lära i och för arbetslive…Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges (2007)Use of a simulation game in d…Educational measurement, 3rd ed. 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Foundations of Educational Theory for Online Learning (2008)From Practice Fields to Communities of Practice (2014)Literature Review in Creativity, New Technologies and Learning (2002)The acquisition of skill and expertise in massively multiplayer online games (2007)Educational Assessment in the 21st Century (2009)The impact of designing and evaluating molecular animations on how well middle school students understand the particulate nature of matter (2009)Learning factory design: a competency-oriented approach integrating three design levels (2015)The Effects of Technological Developments on Work and Their Implications for Continuous Vocational Education and Training: A Systematic Review (2020)HIERARCHIES, JOBS, BODIES: (1990)Collective Mind in Organizations: Heedful Interrelating on Flight Decks (1993)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? 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References

  • 1994A Dynamic Theory of Organizational Knowledge Creation17,793 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1986Images of Organization5,657 cited
  • 1995Problem Based Learning: An instructional model and its constructivist framework2,867 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 1996Constructivism: Implications for the Design and Delivery of Instruction1,549 cited
  • 2000Computers As Mindtools For Schools: Engaging Critical Thinking, 2nd Edition209 cited
  • 1996International perspectives on the design of technology-supported learning environments195 cited
  • 2012International Perspectives on the Design of Technology-supported Learning Environments160 cited
  • 1998Supporting simulation-based learning; the effects of model progression and assignments on definitional and intuitive knowledge127 cited
  • 1998Grounded constructions and how technology can help97 cited
  • 2001Learning in the new business school setting: a collaborative model31 cited

Cited by

  • 2007Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges85 cited
  • 2009Examining the effects of learning motivation and of course design in an instructional simulation game

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73 cited
  • 2011Learning leadership skills in a simulated business environment72 cited
  • 2019Engagement in business simulation games: A self‐system model of motivational development63 cited
  • 2013The effects of computer‐simulation game training on participants' opinions on leadership styles52 cited
  • 2011Using computer games for instruction: The student experience50 cited
  • 2009Self-Regulated Learning in Video Game Environments37 cited
  • 2014Enhancing organizational business process perception : experiences from constructing and applying a dynamic business simulation game37 cited
  • 2012Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness18 cited
  • 2013Bringing the World into our Classrooms: The Benefits of Engaging Students in an International Business Simulation11 cited
  • 2016Policy Deployment and Learning in Complex Business Domains: The Potentials of Role Playing9 cited
  • 2020Business Games and Stock Market: An analysis of students’ learning in a Business Administration course7 cited
  • 2009Leadership Developmental Needs--A System for Identifying Them.4 cited
  • 2009Att lära i och för arbetslivet Myter och utmaningar2 cited