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‘He's gone and wrote over it’: the use of wikis for collaborative report writing in a primary school classroom
16 references·0 citing·33 second hop
‘He's gone and wrote over it’: the use of wikis for collaborative report writing in a primary school classroom (2013)‘He's gone and wrote over it’: the use of…Handbook of Research on New Literacies (2014)Handbook of Research on New L…Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students' technology experiences (2010)Beyond the ‘digital natives’ …Net generation or Digital Natives: Is there a distinct new generation entering university? (2009)Net generation or Digital Nat…Digital natives: Where is the evidence? (2009)Digital natives: Where is the…The good, the bad and the wiki: Evaluating student‐generated content for collaborative learning (2008)The good, the bad and the wik…The ‘digital natives’ debate: A critical review of the evidence (2008)The ‘digital natives’ debate:…What Video Games Have to Teach Us About Learning and Literacy (2007)What Video Games Have to Teac…Research methods in education, 6th ed. (2007)Research methods in education…Research Methods in Education (2007)Research Methods in EducationCommunities of Practice: The Organizational Frontier (2006)Communities of Practice: The …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…LITERACY IN THE NEW MEDIA AGE (2003)LITERACY IN THE NEW MEDIA AGERethinking University Teaching 2nd Edition (2002)Rethinking University Teachin…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Communities of Practice (1998)Communities of PracticeSituated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Digital game-based learning (2003)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immigrants (2012)The digital natives as learners: Technology use patterns and approaches to learning (2013)Digital Leadership Skills and Associations with Psychological Well-Being (2019)Parenting for a Digital Future (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)Cognitive Load During Problem Solving: Effects on Learning (1988)Are digital natives a myth or reality? University students’ use of digital technologies (2010)Understanding Generation Y and their use of social media: a review and research agenda (2013)Likert scales: how to (ab)use them (2004)Do entrepreneurship programmes raise entrepreneurial intention of science and engineering students? The effect of learning, inspiration and resources (2006)Un sistema de clasificación de los diseños de investigación en psicología (2013)Encouraging Knowledge Sharing: The Role of Organizational Reward Systems (2002)Knowledge-Sharing Dilemmas (2002)Determinants of individual engagement in knowledge sharing (2006)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Factors related to pedagogical beliefs of teachers and technology integration (2010)Focus Group Interview as a Tool for Qualitative Research: An Analysis (2013)Integrating Quantitative and Qualitative Data in Mixed Methods Research—Challenges and Benefits (2016)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)The "Academic Literacies" Model: Theory and Applications (2006)“Multiliteracies”: New Literacies, New Learning (2009)
this work references cited by second hop

References

  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 2007Research Methods in Education23,507 cited
  • 1998Communities of Practice23,452 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003LITERACY IN THE NEW MEDIA AGE4,001 cited
  • 2006Communities of Practice: The Organizational Frontier3,320 cited
  • 2008The ‘digital natives’ debate: A critical review of the evidence2,957 cited
  • 2007Research methods in education, 6th ed.1,919 cited
  • 2009Digital natives: Where is the evidence?1,260 cited
  • 2014Handbook of Research on New Literacies1,138 cited
  • 2002Rethinking University Teaching 2nd Edition945 cited
  • 2009Net generation or Digital Natives: Is there a distinct new generation entering university?852 cited
  • 2007What Video Games Have to Teach Us About Learning and Literacy735 cited
  • 2010Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students' technology experiences673 cited
  • 2008The good, the bad and the wiki: Evaluating student‐generated content for collaborative learning

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