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Games by which to learn and teach about sustainable development: exploring the relevance of games and experiential learning for sustainability
1 references·16 citing·51 second hop
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this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited

Cited by

  • 2009What do engineering students learn in sustainability courses? The effect of the pedagogical approach302 cited
  • 2017A systematic review of the literature on integrating sustainability into engineering curricula240 cited
  • 2017‘All they do is win’: Lessons learned from use of a serious game for Circular Economy education161 cited
  • 2016A proposal of a Balanced Scorecard for an environmental education program at universities151 cited
  • 2020A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019126 cited
  • 2016Critical attributes of Sustainability in Higher Education: a categorisation from literature review121 cited
  • 2021Gamification for climate change engagement: review of corpus and future agenda108 cited
  • 2023Serious games for environmental education106 cited
  • 2012Framing the Adoption of Serious Games in Formal Education105 cited
  • 2006Sustainability in Mexican Higher Education: towards a new academic and professional culture101 cited
  • 2020Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication99 cited
  • 2009Societal impact of a serious game on raising public awareness98 cited

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2017
Learning and teaching sustainability: The contribution of Ecological Footprint calculators
97 cited
  • 2012Pedagogy for Sustainability Science: Case-Based Approaches for Interdisciplinary Instruction95 cited
  • 2019Serious games for learning prevention through design concepts: An experimental study84 cited
  • 2017Teaching sustainability to a broad audience through an entertainment game – The effect of Catan: Oil Springs83 cited