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Converging Natural User Interfaces guidelines and the design of applications for older adults
12 references·0 citing·45 second hop
Converging Natural User Interfaces guidelines and the design of applications for older adults (2014)Converging Natural User Interfaces guidel…Making Your Web Site Senior Friendly: A Checklist (2013)Making Your Web Site Senior F…Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature (2012)Touch-Based Mobile Phone Inte…Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games (2012)Game Design for Older Adults:…Full-body motion-based game interaction for older adults (2012)Full-body motion-based game i…Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users (2011)Is a big button interfaceenou…Exergame design for elderly users (2010)Exergame design for elderly u…Games for a better life (2009)Games for a better lifeDigital game design for elderly users (2007)Digital game design for elder…Successful and available: interface design exemplars for older users (2004)Successful and available: int…Design for person-environment interaction in older age: a gerontechnological perspective (2003)Design for person-environment…Computer Games for the Frail Elderly (1983)Computer Games for the Frail …A technique for measurement of attitudes (1932)A technique for measurement o…Rules of Play: Game Design Fundamentals (2003)Fundamentals of game design (2010)Handbook of the Psychology of Aging (2016)Personalized and Adaptive Serious Games (2016)A survey of video game preferences in adults: Building better games for older adults (2017)Investigating Gamification for Seniors Aged 75+ (2018)Possible implications of aging for interface designers (2000)Designing for dynamic diversity (2002)Mutual inspiration in the development of new technology for older people. (2003)Age-centered research-based web design guidelines (2005)Ageing, Learning, and Computer Technology in Australia (2007)Computer use by older adults: A multi-disciplinary review (2010)Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Demographic differences in perceived benefits from gamification (2014)Why do people play games? A meta-analysis (2017)The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware (2018)Aging and Mental Health: Positive Psychosocial Approaches (1974)Video game violence (1998)A randomized controlled trial of the psychosocial impact of providing internet training and access to older adults (2002)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Handbook of Aging and the Social Sciences (2016)When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)An Age-Old Problem (2015)Usability and acceptability of balance exergames in older adults: A scoping review (2015)Society and the Adolescent Self-Image (1965)The Hawthorne effect: A reconsideration of the methodological artifact. (1984)UCLA Loneliness Scale (Version 3): Reliability, Validity, and Factor Structure (1996)Interventions to reduce social isolation and loneliness during COVID-19 physical distancing measures: A rapid systematic review (2021)Social Prescription Interventions Addressing Social Isolation and Loneliness in Older Adults: Meta-Review Integrating On-the-Ground Resources (2023)Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Older people and mobile phones: A multi-method investigation (2008)Mobile applications in an aging society: Status and trends (2011)Mobile phone communication in social support networks of older adults in Slovenia (2015)Older adults’ attitudes and barriers toward the use of mobile phones (2016)The role of digital health technologies in management of pain in older people: An integrative review (2016)An empirical assessment of the SERVQUAL scale (1992)Income and well-being: an empirical analysis of the comparison income effect (2004)Analyzing and Interpreting Data From Likert-Type Scales (2013)Information Technology for Active Ageing: A Review of Theory and Practice (2014)APP para la tercera edad: utilidad, clases y valor social (2017)Framework to Creation of Inclusive and Didactic Digital Material for Elderly (2020)
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References

  • 1932A technique for measurement of attitudes9,567 cited
  • 2007Digital game design for elderly users536 cited
  • 2012Full-body motion-based game interaction for older adults313 cited
  • 2009Games for a better life153 cited
  • 2010Exergame design for elderly users146 cited
  • 1983Computer Games for the Frail Elderly142 cited
  • 2004Successful and available: interface design exemplars for older users95 cited
  • 2012Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games85 cited
  • 2012Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature79 cited
  • 2011Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users46 cited
  • 2013Making Your Web Site Senior Friendly: A Checklist41 cited
  • 2003Design for person-environment interaction in older age: a gerontechnological perspective35 cited

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