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Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume
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Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume (2013)Amount of lifetime video gaming is positi…Learning, Attentional Control, and Action Video Games (2012)Learning, Attentional Control…Do Action Video Games Improve Perception and Cognition? (2011)Do Action Video Games Improve…Brains on video games (2011)Brains on video gamesViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…MRI assessment of cortical thickness and functional activity changes in adolescent girls following three months of practice on a visual-spatial task (2009)MRI assessment of cortical th…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…The influence of violent media on children and adolescents: a public-health approach (2005)The influence of violent medi…The influence of violent media on children and adolescents: a public-health approach (2005)The influence of violent medi…Caught in the net (2005)Caught in the netComparison of Beck Depression Inventories-IA and-II in Psychiatric Outpatients (1996)Comparison of Beck Depression…Action video games and informal education: Effects on strategies for dividing visual attention (1994)Action video games and inform…Epilogue (2020)EpilogueA Tripartite Neurocognitive Model of Internet Gaming Disorder (2017)A Tripartite Neurocognitive M…The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders (2015)The Effects of Video Games on…Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task (2015)Differential effects of wakef…Altered gray matter density and disrupted functional connectivity of the amygdala in adults with Internet gaming disorder (2014)Altered gray matter density a…Thought and language (1962)Understanding Media: The Extensions of Man (1964)Not so doomed: computer game play and positive adolescent development (2002)Interaction of Media, Cognition, and Learning (2012)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation. 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References

  • 1996Comparison of Beck Depression Inventories-IA and-II in Psychiatric Outpatients5,962 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2012Learning, Attentional Control, and Action Video Games683 cited
  • 2011Do Action Video Games Improve Perception and Cognition?471 cited
  • 2005Caught in the net360 cited
  • 2005The influence of violent media on children and adolescents: a public-health approach348 cited
  • 2011Brains on video games310 cited
  • 1994Action video games and informal education: Effects on strategies for dividing visual attention283 cited
  • 2009MRI assessment of cortical thickness and functional activity changes in adolescent girls following three months of practice on a visual-spatial task192 cited
  • 2005The influence of violent media on children and adolescents: a public-health approach132 cited

Cited by

  • 2014Altered gray matter density and disrupted functional connectivity of the amygdala in adults with Internet gaming disorder145 cited
  • 2017A Tripartite Neurocognitive Model of Internet Gaming Disorder117 cited
  • 2015The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders

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68 cited
  • 2015Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task49 cited
  • 2020Epilogue7 cited