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The Role of Simulations in International Management Education
13 references·1 citing·46 second hop
The Role of Simulations in International Management Education (1998)The Role of Simulations in International …The Multinational Management Game: A Simuworld (1994)The Multinational Management …The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…A Forecast of Business Gaming in the Year 2010 (1993)A Forecast of Business Gaming…The Use of Computerized Management and Business Simulation in the United Kingdom (1991)The Use of Computerized Manag…Evaluating Computerized Business Simulators for Objective Learning Validity (1991)Evaluating Computerized Busin…Business Computerized Simulation: The Australian Experience (1991)Business Computerized Simulat…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …International Business Simulation/Gaming: An Assessment and Review (1990)International Business Simula…On simulations in business education and research (1987)On simulations in business ed…A Survey of the Use of Business Games in Academia and Business (1987)A Survey of the Use of Busine…The guide to simulations-games for education and training. (1980)The guide to simulations-game…MARKSTRAT : a marketing strategy game (1977)MARKSTRAT : a marketing strat…A Structured Debriefing Process for International Business Culture Simulations (1999)A Structured Debriefing Proce…Applied Linear Statistical Models. (1975)Statistics for Experimenters (1979)Empirical Model Building and Response Surfaces (1988)A Hermeneutical Approach to External Validation of Simulation Models (2003)Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Validating Business Simulations: Does High Market Share Lead to High Profitability? (2014)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Simulation Games in Learning (1973)Handbook of management games (1981)Business simulations: dynamic, computer based case studies for management development (1997)Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK (2009)Insights on lean gamification for higher education (2017)The Role of Management Games in Education and Research (1961)Research in Management Information Systems: The Minnesota Experiments (1977)The Value of Decision Making in a Complex Environment: An Experimental Approach (1981)Negotiated belief structures and decision performance: An empirical investigation (1988)Life in the fast lane: Origins of competitive interaction in new vs. established markets (2010)An Exploratory Taxonomy of Business Games (2013)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Developments In Business Simulation & Experiential Exercises, Volume 23, 1996 BUSINESS SIMULATION GAMES: CURRENT USAGE LEVELS A TEN YEAR UPDATE (1996)Use of Business Simulation Games in Hong Kong (2003)A utilização de jogos e simulações de empresas nos cursos de graduação em administração no estado da Bahia (2012)A Study of the Educational Value of Management Games (1966)A Role for Management Games in Internationalizing the Business School Curriculum (1993)The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)Business research methods (1978)Role-Event Gaming Simulation in Management Education (1989)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)Classroom games and simulations (1980)Facilitator Influence in Group Support Systems: Intended and Unintended Effects (1998)Assessment in Simulation and Gaming (2009)Stratport: A Decision Support System for Strategic Planning (1981)Entry Strategies and Market Performance Causal Modeling of a Business Simulation (1990)Business Simulation Games in Higher Education: A Systematic Review of Empirical Research (2022)
this work references cited by second hop

References

  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1987A Survey of the Use of Business Games in Academia and Business145 cited
  • 1980The guide to simulations-games for education and training.139 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1987On simulations in business education and research87 cited
  • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
  • 1977MARKSTRAT : a marketing strategy game41 cited
  • 1991The Use of Computerized Management and Business Simulation in the United Kingdom36 cited
  • 1991Business Computerized Simulation: The Australian Experience26 cited
  • 1991Evaluating Computerized Business Simulators for Objective Learning Validity22 cited
  • 1990International Business Simulation/Gaming: An Assessment and Review16 cited
  • 1994The Multinational Management Game: A Simuworld15 cited
  • 1993A Forecast of Business Gaming in the Year 201012 cited

Cited by

  • 1999A Structured Debriefing Process for International Business Culture Simulations6 cited

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