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Cognitive factors related to user involvement with computers and their effects upon learning from an educational computer game
11 references·6 citing·29 second hop
Cognitive factors related to user involvement with computers and their effects upon learning from an educational computer game (1990)Cognitive factors related to user involve…Time and School Learning (1984) (2018)Time and School Learning (198…The Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…The second self: Computers and the human spirit (1985)The second self: Computers an…What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. (1981)What Makes Things Fun to Lear…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Beyond boredom and anxiety (1975)Beyond boredom and anxietyToward a Theory of Instruction (1966)Toward a Theory of InstructionReview Lecture - The technology of teaching (1965)Review Lecture - The technolo…Motivation reconsidered: The concept of competence. (1963)Motivation reconsidered: The …Conflict, arousal, and curiosity. (1960)Conflict, arousal, and curios…Motivation reconsidered: The concept of competence. (1959)Motivation reconsidered: The …Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis (2021)Interweaving gaming and educa…Digital games and learning mathematics: Student, teacher and parent perspectives (2016)Digital games and learning ma…Enhancing E-Learning Engagement Using Design Patterns from Computer Games (2008)Enhancing E-Learning Engageme…Exploring the Bidding Situation for Economically Most Advantageous Tender Projects Using a Bidding Game (2006)Exploring the Bidding Situati…Individual differences in nurse and teacher training students' attitudes toward and use of information technology (2002)Individual differences in nur…Predicting Computer Literacy: how do the technological experiences of schoolchildren predict their computer‐based problem‐solving skills? (1994)Predicting Computer Literacy:…Science and Human Behavior (1953)Human Problem Solving (1972)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Schedules of reinforcement. (1957)Application of operant conditioning procedures to the behaviour problems of an autistic child (1963)Feedback in Written Instruction (1977)Mentored Learning to Teach According to Standards-Based Reform: A Critical Review (2002)Feedback : all that effort, but what is the effect? (2010)The origins of intelligence in children. (1952)Motivation and Personality (1997)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Microcomputers in education: Motivational and social issues. (1985)Audience engagement in multimedia presentations (1997)Intrinsic motivation, curiosity, and learning (2016)Subjective Well-Being (1984)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Handbook of Positive Psychology (2001)Self-efficacy mechanism in human agency. (1982)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Well-being : the foundations of hedonic psychology (1999)The Psychological Meaning of Words: LIWC and Computerized Text Analysis Methods (2009)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)Accommodation of a scientific conception: Toward a theory of conceptual change (1982)DeFT: A conceptual framework for considering learning with multiple representations (2006)Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications (2010)
this work references cited by second hop

References

  • 1960Conflict, arousal, and curiosity.6,018 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 1959Motivation reconsidered: The concept of competence.5,681 cited
  • 1963Motivation reconsidered: The concept of competence.4,792 cited
  • 1966Toward a Theory of Instruction4,504 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 1965Review Lecture - The technology of teaching1,398 cited
  • 1985The second self: Computers and the human spirit1,041 cited
  • 1981What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games.434 cited
  • 2018Time and School Learning (1984)93 cited

Cited by

  • 2021Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis43 cited
  • 2006Exploring the Bidding Situation for Economically Most Advantageous Tender Projects Using a Bidding Game35 cited
  • 2008Enhancing E-Learning Engagement Using Design Patterns from Computer Games32 cited
  • 2016Digital games and learning mathematics: Student, teacher and parent perspectives

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30 cited
  • 1994Predicting Computer Literacy: how do the technological experiences of schoolchildren predict their computer‐based problem‐solving skills?28 cited
  • 2002Individual differences in nurse and teacher training students' attitudes toward and use of information technology22 cited