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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
16 references·3 citing·29 second hop
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum (2013)Using the saliency-based model to design …Handbook of Motivation at School (2009)Handbook of Motivation at Sch…The Technology Acceptance Model: Past, Present, and Future (2003)The Technology Acceptance Mod…Predicting e-services adoption: a perceived risk facets perspective (2003)Predicting e-services adoptio…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Social Cognitive Theory: An Agentic Perspective (2001)Social Cognitive Theory: An A…Self-Efficacy: An Essential Motive to Learn (2000)Self-Efficacy: An Essential M…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…The partial least squares approach for structural equation modeling. (1998)The partial least squares app…Modern Methods for Business Research (1998)Modern Methods for Business R…Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Consumer Perceptions of Price…Hedonic Consumption: Emerging Concepts, Methods and Propositions (1982)Hedonic Consumption: Emerging…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Understanding Attitudes and Predicting Social Behavior (1980)Understanding Attitudes and P…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Los museos de ciencias: alcances y perspectivas en el campo educativo (2023)Los museos de ciencias: alcan…An Overview of CSCL Methods (2021)An Overview of CSCL MethodsAn experiential view to children learning in museums with Augmented Reality (2019)An experiential view to child…Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Information and Consumer Behavior (1970)The nature of human values (1973)A Conceptual Model of Service Quality and Its Implications for Future Research (1985)The Effect of a Market Orientation on Business Profitability (1990)Conceptualizing, Measuring, and Managing Customer-Based Brand Equity (1993)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)The Constitution of Society. Outline of the Theory of Structuration (1984)A Theory of Goal Setting and Task Performance (1991)Health Promotion by Social Cognitive Means (2004)Authentic leadership development: Getting to the root of positive forms of leadership (2005)Mechanisms Linking Social Ties and Support to Physical and Mental Health (2011)Significance tests and goodness of fit in the analysis of covariance structures. (1980)On the Evaluation of Structural Equation Models (1988)From Intentions to Actions: A Theory of Planned Behavior (1985)The theory of planned behavior (1991)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)User Acceptance of Information Technology: Toward A Unified View1 (2003)When to use and how to report the results of PLS-SEM (2018)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Expectancy–Value Theory of Achievement Motivation (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 1980Understanding Attitudes and Predicting Social Behavior25,805 cited
  • 1997Self-efficacy: the exercise of control24,284 cited
  • 1988Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence18,274 cited
  • 2001Social Cognitive Theory: An Agentic Perspective15,469 cited
  • 1998The partial least squares approach for structural equation modeling.12,728 cited
  • 1998Modern Methods for Business Research6,534 cited
  • 1982Hedonic Consumption: Emerging Concepts, Methods and Propositions5,610 cited
  • 2000Self-Efficacy: An Essential Motive to Learn4,287 cited
  • 2003Predicting e-services adoption: a perceived risk facets perspective3,346 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2003The Technology Acceptance Model: Past, Present, and Future

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2,570 cited
  • 2009Handbook of Motivation at School2,465 cited
  • Cited by

    • 2019An experiential view to children learning in museums with Augmented Reality121 cited
    • 2021An Overview of CSCL Methods24 cited
    • 2023Los museos de ciencias: alcances y perspectivas en el campo educativo1 cited